Best Division Templates

Section · Division templates

Division templates in Hearts of Iron IV

Ready templates for the task at hand: hold the front, break a province, land on a beach, drop by parachute, sit in the mountains — or simply not go broke on the first hundred divisions. This is not one perfect division for the whole war. It is a map: which template to take when, and where to go for the numbers.

Reading time ~ 27 min Updated

Ready templates

Section overview

In HoI4 a template is the blueprint for a division. Change the blueprint, and every division of that type on the map starts living by the new stats as soon as rifles and manpower arrive. The question is not which template looks strongest on the card to the right. It is what that division has to do every day.

What’s not here

  • Why infantry exists at all — that lives in the neighbouring section on division types
  • A breakdown of every battalion and company button by slot
  • Hour-by-hour combat math: Organization, breakthrough, Combat Width as a system

How is a division put together? A division is built from combat battalions in the middle of the designer, support companies on the right, and regiment support under a column — more in the section on battalions, companies and regiment support.

Where do the numbers come from? The numbers in the designer come from the lineup: which battalions, regiments, and companies you drop in. That is your Organization, attack, armor, and Combat Width — more in the section on division stats and combat.

What a working template is usually made of

Infantry Engineer Company Support Artillery

On the line, infantry and an Engineer Company are often enough. Artillery, tanks, and special forces show up when you have something for them to do and the factories to feed them. Five companies on the first template is the classic beginner mistake: Army Experience is gone, Support Equipment isn’t even in production, and the divisions leave the queue full of holes.

Division designer: a simple infantry template of five infantry battalions and an Engineer Company, Combat Width 10
This is what an honest start looks like: five infantry battalions, engineers, Combat Width 10. Go fatter once industry catches up.

Where to start

  1. How to build — if you still don’t understand why Organization and Combat Width matter in the designer.
  2. Cheap or infantry — if you need to cover provinces without going broke.
  3. Defense / breakthrough — once the line is already there and the task has become specific.
  4. Tanks and motorized infantry — the striking fist and closing the pocket, not a replacement for the whole army.
  5. Mountaineers / marines / paratroopers / Rangers — only for that terrain and that theater.

From practice: one “does everything” template for the whole war is almost always a middling one. It holds worse than straight infantry and punches worse than real tanks. Two simple templates beat one that pretends to do it all.

A quick map of which tab to open

Which tabs to open for which task
The task Open this first
I don’t know how to build a template How to build
A tiny country, almost no factories Cheap
What to hold the front with Infantry → Defense
The line will not give Breakthrough → Tanks
Need to close a pocket in time Motorized
Mountains and hills Mountaineers
Landings, rivers, marsh Marines
A drop behind the line Paratroopers
Forest and jungle Rangers