Infantry Guns
Article · Infantry Guns
Infantry Guns in Hearts of Iron IV
In plain terms: what Infantry Guns are in regimental support, why to use them, whether you need them — and how they differ from Support Artillery in Support Companies.
What are Infantry Guns
In HoI4, Infantry Guns are not a Support Company on the right — they are regimental support below: a slot under a battalion column. In-game description: mobile mortars and light artillery for indirect fire against the regiment's targets.
The difference from Support Artillery and other Support Companies is simple: artillery in Support Companies is one per division (shared right column). Infantry Guns go on a specific regiment (column), and only if it already has at least 3 battalions.
They add no combat width. One regimental support slot per column. This also does not replace line artillery (an Artillery battalion in the column) — the article is about Support Companies and regimental support.
Why use Infantry Guns
To add soft attack and some defense to a specific column — the one pushing the attack or holding a sector. Not anti-tank or anti-air: this slot is for fire against infantry and light vehicles.
- Fire for one regiment. Support Artillery in Support Companies covers the whole division. Infantry Guns boost one column — handy when the template has several regiments.
- Bonus from Support Weapons II–IV. Each tech level gives Infantry Guns +10% defense and +10% soft attack (II, III, IV). At level IV — up to +30% defense and +30% soft attack for the slot itself.
- Fewer guns than Support Artillery. 4 artillery pieces per column vs 12 for Support Artillery per division — cheaper equipment per slot, but weaker punch.
- No width cost. Adds firepower without increasing combat width.
In short: Infantry Guns are "light artillery under a regiment" that adds damage and defense to the column, not the whole division at once.
Do you need Infantry Guns
Not mandatory — but not trash either. A second-tier slot, after Support Artillery in Support Companies.
- Yes — if Support Artillery is already in place, industry produces spare guns, the column is "thick" (3+ battalions), and the regimental support slot is free.
- No — if the division still lacks artillery, engineers, Recon Company, or anti-tank. Support Companies always come first; artillery there has priority.
- No — if you have few artillery factories: 4 guns per column quickly eats scarce equipment.
- No — if the column is thin (1–2 battalions): the regimental support slot will not unlock.
- Not instead of Support Artillery. Support Artillery covers the whole division, 12 guns, hits harder. Infantry Guns are an add-on to a column, not a replacement.
Rule for beginners: Support Artillery in Support Companies first; Infantry Guns when industry and the division template allow it.
When and who should use them
- Offensive infantry — yes. A "thick" column breaking through: Infantry Guns add soft attack right where it matters.
- Defensive column — sometimes. Support Weapons also raise defense, but priority is lower than Heavy Weapons Company or engineers.
- Multiple regiments in one division — optional. Put guns on the main assault column, not on every one — Support Artillery already covers the base.
- Airborne / paratroopers — sometimes. Infantry Guns can be paradropped (unlike Support Artillery). Only worth it if you have both transport and artillery equipment to spare.
- Garrison — usually no. Expensive in guns for low priority; Support Artillery in Support Companies is enough, or skip artillery entirely.
How to get Infantry Guns
- Research the base technology in the Artillery tree. First in the branch (unlocks Artillery Equipment I) — Infantry Guns become available with it.
- Research Support Weapons II–IV. Each level gives Infantry Guns another +10% defense and +10% soft attack.
- Research the Artillery branch. Inter-War Artillery and beyond buff both Support Artillery and line artillery — the base without which Infantry Guns will not save you.
- Build a column with 3+ battalions. Without that, the regimental support slot will not appear.
- Add guns under the column. In the designer — under the target regiment, after Support Artillery and other Support Companies are in place.
| Parameter | Value |
|---|---|
| Where in designer | Regimental support (under column) |
| Slot requirement | ≥ 3 battalions in column |
| Combat width | 0 |
| Manpower | 180 |
| Equipment | 4 artillery pieces |
| Organization | 0 |
| Defense and attack (Support Weapons II–IV) | +10% per level to each, up to +30% at IV |
How effective are Infantry Guns
Effectiveness is in extra soft-target damage for one column. The company hits weaker than Support Artillery (support stats are nerfed more heavily) — value is in focused regiment buffs and Support Weapons bonuses.
Where they shine
- Assault column. Adds soft attack where the main breakthrough happens.
- Cheaper per slot than Support Artillery. 4 guns vs 12 — easier to bolt onto one regiment.
- No width cost. Firepower without combat width.
- After Support Artillery. Logical second upgrade when industry is not empty.
- Airborne. Can be paradropped — rare but viable.
Where they fall short
- Lower damage than Support Artillery. Fewer guns and a harsher support penalty to attack.
- Eat artillery equipment. When factories are scarce, Support Artillery matters more.
- No organization. They do not raise division organization — only slot damage and defense.
- Thin columns. Need 3+ battalions — too early to add.
- Before upgrade II. Without Support Weapons II+ there is almost no defense or attack bonus.
Infantry Guns vs Support Artillery in Support Companies
Both provide indirect fire, but at different levels of the template. Support Artillery is a Support Company for the whole division. Infantry Guns are regimental, under one column only.
| Parameter | Support Artillery | Infantry Guns |
|---|---|---|
| Where it sits | Support Companies (whole division) | Regimental support (one column) |
| Guns | 12 | 4 |
| Manpower | 300 | 180 |
| Supply | 0.16 | 0.1 |
| Damage (support) | Stronger: smaller soft attack penalty | Weaker per slot, but can go on assault regiment |
| Support Weapons II–IV upgrade | Does not get this bonus | +10% defense and +10% soft attack per level |
| Artillery branch | Inter-War Artillery and beyond (+ soft attack) | Indirect: needs the same artillery factories |
| Airborne | No | Yes (parachute) |
| Priority | Almost always first | After Support Artillery, if industry allows |
| Verdict | Core firepower for the whole division — excellent | Decent add-on under a regiment, not an artillery replacement |
In short: Support Artillery is the main source of artillery fire in an infantry division: 12 guns, hits harder, sits in Support Companies. Infantry Guns are an add-on to a "thick" column when artillery is already there, industry can spare 4 more guns per regiment, and you need to boost the assault axis specifically.
What this looks like in practice
- Build the division: battalions → Support Companies (engineers, artillery, Recon Company…).
- Research base artillery tech and Support Weapons II+, and the Artillery branch if you can.
- When Support Artillery is in place, factories are not empty, and the assault column has 3+ battalions — add Infantry Guns under it.
- Usually skip secondary columns and garrisons — Support Artillery in Support Companies is enough.
Practical rule: Support Artillery first → Infantry Guns on the main regiment if industry and template organization allow → never instead of Support Artillery.
Recommendations
- Do not confuse with Support Companies. Infantry Guns are regimental, under the column. They are not in the shared right column.
- Support Artillery first. Without it the division hits weakly; Infantry Guns will not fix that.
- Watch your factories. Each column with guns is another 4 artillery pieces in production.
- Research Support Weapons. Without II–IV the slot is noticeably weaker.
- Do not stack on every regiment. Usually one assault column with guns plus Support Artillery for the division is enough.
Bottom line
Infantry Guns are regimental support with light artillery under a column: up to +30% defense and soft attack with the full Support Weapons branch. A decent slot, but not first: add after Support Artillery in Support Companies, when industry produces spare guns and the division template is ready (≥ 3 battalions in the column, basic Support Companies in place). Support Artillery is stronger and more universal for the whole division; Infantry Guns boost the assault regiment specifically. Short answer for beginners: Support Artillery first; Infantry Guns on the main column if factories and template allow.