Best Rangers Template 2026

Article · Rangers template

Best Rangers template in Hearts of Iron IV

Three working Rangers templates for Forest and Jungle: a light one at 15 Combat Width, a mid one at 20, and a heavy one at 30. Not the Rangers role — finished templates.

Forest, Jungle and Combat Width

A Rangers battalion gives 2 Combat Width and eats 140 Infantry Equipment — like Mountaineers, not like line infantry with a hundred rifles. A line Artillery battalion is 3 Combat Width. Support companies add no Combat Width.

Forest and Jungle tiles both give 60 Combat Width. So the tidy numbers here are not the mountain ones: 15, 20 and 30. Four divisions at 15 fill 60 flush. Three at 20 — also 60. Two at 30 — 60 again. In HoI that matters more than a pretty designer grid: the overflow penalty hits everyone in the tile, not just the extra division.

Rangers on this terrain are not merely “unpenalized”. The battalion gives bonuses: in Forest +10% attack and defense, in Jungle +20% attack and +10% defense, plus movement. Do not drag them onto Plains: no terrain bonus, and you already paid special-forces prices for the rifles.

And do not skip the research tree. Rangers II gives the battalion +5 Organization and +5% Soft Attack. Without it all three templates stand and hit noticeably softer — especially the thin ones, where Rangers are few and Artillery is heavy. Level one unlocks the battalion; level two already makes the division pleasant to use.

Rangers — 2 Combat Width per battalion, 140 rifles instead of 100 on line infantry

Which template to use

Three templates, pick by country. The first is for a minor and a long front. The second is for a major or a strong minor. The third is for very fat industry: the USA, the Soviet Union, Germany and similar — if you actually fight in Forest, not collect divisions in the Division Designer.

6 Rangers + artillery, Combat Width 15

This is the template I build when I play a minor or I need a long Forest front. Simple, fairly cheap on Manpower, and the special forces cap usually lets you field four of them from any opening.

Division Designer: Rangers template for a minor, 6 Rangers battalions and line Artillery, Combat Width 15
6 Rangers battalions, line Artillery, Support Artillery and Engineer Company on the right. Combat Width 15.
6× Rangers 1× Artillery Support Artillery Engineer Company

Rangers are the spine. Line Artillery plus Support Artillery give Soft Attack: the division does not only sit in Forest — it can punch through if the enemy is “just infantry” too. Engineer Company — entrenchment, defense, and terrain buffs. No Trucks — nice for an early game or a country with no rubber.

Only six special forces battalions. Any country can usually field at least four of these divisions. A Forest or Jungle tile takes exactly four — no leftover width, no penalty. The division is fairly cheap on Manpower (7100), but it already wants 36 Artillery per division: 24 from the line and 12 from the company.

Cost of the Rangers template for a minor
Resource Per division
Manpower 7100
Infantry Equipment 850
Support Equipment 30
Artillery 36
Combat Width 15
Per tile with no penalty 4 in Forest and Jungle

Total for all divisions

Totals from the table above, for the chosen number of divisions of this template.

Manpower
28,400
Infantry Equipment
3,400
Support Equipment
120
Artillery
144
Pros
  • Little special forces in the template — four divisions from almost any opening.
  • Decent Soft Attack from line and Support Artillery.
  • Perfect fit in any Forest or Jungle: four per tile at 60 Combat Width.
  • Fine from the start of the game: no Trucks, the tree does not need to be polished to 1943.
Cons
  • No crazy stats — everything in moderation. This is not a tank fist.
  • A lot of Artillery for the division size: 36 on the template.
  • Without Rangers II, Organization is not pleasant.

Short version: it holds well and, thanks to Soft Attack, sometimes pushes in Forest on its own. Enough for a long front or a small major. The tech is reachable before the war. No insane tree — just do not forget Rangers II, or the division is worse.

Which of the three to take

The question is not “which template hits harder on paper”. The heavy one always hurts more. The question is whether you can field two to four divisions, the Artillery, and the special forces cap without stripping the rest of the front.

Comparison of the three Rangers templates
Parameter For a minor For a major For a mega-major
Line 6 Rangers + 1 Artillery 7 Rangers + 2 Artillery 12 Rangers + 2 Artillery
Companies Support Artillery, engineers The same The same + cavalry recon and Field Hospital
Combat Width 15 20 30
Per tile 4 3 2
Special forces in the template 6 battalions 7 battalions 12 battalions
Manpower 7100 8600 14600
Artillery 36 60 60
Who Minor, long front Major or strong minor Very fat industry

Rangers can attack — in Forest and Jungle that is their job, not “stand under the trees and wait”. The cheap template attacks “sometimes with confidence”, the mid one “already for real”, the heavy one “the tile is yours, unless tanks”. None of the three belongs on Plains.

Bottom line

For Forest and Jungle you build a template to 60 Combat Width on the tile. Six Rangers, line Artillery, Support Artillery and engineers — the working answer for almost everyone. Seven Rangers and two Artillery — if guns are coming and the cap still allows it. Twelve Rangers, Field Hospital and cavalry recon — if the factories can digest it, and you actually fight in Forest, not collect divisions in the Division Designer. Rangers II is worth it on all three: Organization and Soft Attack there are not cosmetics.