Best Mountaineers Template 2026

Article · Mountain infantry template

Best mountain infantry template in Hearts of Iron IV

Two working templates for Mountains and Hills: a cheap “three divisions from any opening” and a heavy one for the USA, the Soviet Union, Germany. Not the mountaineer role — finished templates.

Mountains, hills and Combat Width

A Mountaineers battalion gives 2 Combat Width. A line Artillery battalion gives 3. Support companies do not eat width — so the cheap template of eight Mountaineers battalions is exactly 16.

Mountains 50: three divisions at 16 occupy 48, two points of slack. Hills 70: four at 16 occupy 64. The heavy template at 25: two divisions fill mountains flush (50); on hills that is 2.8 — a third already nicks over 70 and takes the penalty. In HoI that matters more than a tidy designer layout: the overflow penalty hits everyone in the tile, not just the extra division.

And do not skip the special forces tree. Mountaineers II gives +5% Soft Attack — for mountain troops that is a real punch, not cosmetics. Level one unlocks the battalion, level two already hits. After that — follow industry, not “finish the whole tree today”.

Mountaineers — 2 Combat Width per battalion, 140 Infantry Equipment instead of 100 on line infantry

Which template to use

Two templates, that is it. The first (for a minor) works for minors and most majors — it is already good. The second (for a major) is for big powers like Germany, the Soviet Union, the USA.

8 Mountaineers battalions, Combat Width 16

This is the template I almost always build when I play a minor or a weak major. Fairly cheap, sits well on Combat Width, and even a poor opening can field three of them.

Division Designer: mountain infantry template for a minor, 8 Mountaineers battalions, Combat Width 16
8 Mountaineers battalions, three companies on the right. Combat Width 16, Organization about 54.5.
8× Mountaineers Support Artillery Engineer Company Cavalry Recon Detachment

Support Artillery in the companies gives Soft Attack, Engineer Company — Entrenchment, Defense and terrain bonuses, Cavalry Recon Detachment — terrain bonuses as well.

Mountaineers already cost more than line infantry: 140 Infantry Equipment per battalion versus 100. Eight battalions — that is 1120 rifles in the line alone, plus companies.

A few of these divisions are still fine. Forty of them instead of all your infantry is another conversation, and the special forces cap will say no.

Cost of the mountain infantry template for a minor
Resource Per division
Manpower 9100
Infantry Equipment 1170
Support Equipment 40
Artillery 12
Combat Width 16
On a tile with no penalty 3 in mountains, 4 on hills

Total for all divisions

Totals from the table above, for the number of divisions you pick.

Manpower
27,300
Infantry Equipment
3,510
Support Equipment
120
Artillery
36
Pros
  • Cheap, but it works.
  • The minimum special forces cap already lets you field 3 of these from any opening.
  • Almost a perfect fit for mountain and hill Combat Width.
  • Holds the terrain and sometimes attacks — not just standing there looking pretty.
Cons
  • It will not print thousands of Soft Attack and Breakthrough — this is not an armored spearhead.
  • You need Artillery and Support Equipment, not rifles alone.

If Germany or any other strong country is coming at you, and the heavy template on the other tab (the second template in this article, the major one) is out of budget — you can add 1–2 Heavy Weapons Companies in the support regiment once the column already has three battalions. Watch Organization: below 50 the template starts gasping in a long fight. Heavy Weapons Company is column Defense, not a substitute for engineers.

Short version: cheap, fits Combat Width, fights. Almost any country can raise three. For most campaigns that is plenty — the rest is Division Designer greed.

Minor or major: how to choose

The question is not “which template hits harder on paper”. The heavy one always hits harder. The question is whether you can field three divisions without breaking the special forces cap for a tidy designer.

Comparison of the two mountain infantry templates
Stat For a minor For a major
Line 8 Mountaineers battalions 11 Mountaineers + 1 Artillery
Companies Support Artillery, engineers, cavalry recon The same + Field Hospital
Combat Width 16 25
Soft Attack at the start ~68 ~114
Manpower 9100 13100
Who Minor and most majors USA, Soviet Union, Germany and similar

Mountaineers can attack — on this terrain that is the job, not “stand and wait”. The cheap template attacks “confidently, sometimes”; the heavy one “pleasantly, often”. Do not drag either onto plains: no terrain bonus, and you already paid special-forces prices for the rifles.

Bottom line

For mountains and hills you size the template to the tile width, not “more battalions, more patriotic”. Eight Mountaineers plus Support Artillery, engineers and cavalry recon — the working answer for almost everyone. Eleven Mountaineers, line artillery and a hospital — if factories and the special forces cap can support it, and you actually fight in the mountains instead of collecting divisions in the designer.