Best Tank Division Template 2026
Article · Tank division templates
Best tank templates in Hearts of Iron IV
5 tank templates I built and tested: 2 for a minor and 3 for a major. These are meant for single-player against bots. 10 CW, 20 CW and three at 36 CW.
Which template should you pick?
Beginners often find it hard to tell whether they're playing a minor or a major. So I made a list based on military factories. Straight away: this isn't absolute truth, since a lot depends on your specific campaign:
- Weak minor — 5–10 military factories
- Medium minor — 10–20 military factories
- Strong minor — 20–40 military factories
- Weak major — 40–60 military factories
- Medium major — 60–150 military factories
- Strong major — 150+ military factories
Template 1 — «Tanks 10 CW». For a weak minor, when military factories are scarce (10–30). The division is cheap, but on its own it won't break the front: mass 3–4 of them on one tile and hit as a fist.
Template 2 — «Tanks 20 CW». For a strong minor, when you want a proper tank wedge and military factories allow it (30–70). More tanks, punches through more reliably, and costs more than the 10 CW template.
Template 3 — «Tanks 36 CW». For a strong major that needs a big breakthrough. Too early for a minor: you won't have the factories or the research.
Template 4 — «Mix 36 CW». For a strong major. When you need both breakthrough and soft attack: some battalions are «Medium SP Artillery». Grinds the bot's infantry down well. In single-player this is the template most strong players pick, since it combines breakthrough and soft attack.
Template 5 — «SP Artillery 36 CW». For a strong major, when you need a lot of soft attack. Take it with the «Self-propelled Support» subdoctrine if you want to crush infantry with soft attack.
How to choose. If you're a weak minor — 10 CW. Strong minor — 20 CW. Strong major — 36 Combat Width: pure tanks for breakthrough, mix for breakthrough and soft attack, or SP Artillery for soft attack with the «Self-propelled Support» subdoctrine.
If you're new to HOI4, start with the «Tanks 20 CW» template: it doesn't demand extreme skill at the game or at running a country, but it's quite good. The main thing — mass these divisions into a fist instead of spreading them across the whole front. Now let's look at the templates themselves.
5 ready-made tank templates
Tank division, 10 Combat Width
- For a weak minor
- Cheap
- Tank
Template overview
A very cheap tank template. Take it if you're a weak minor: you need few tanks and trucks, and a top tank design isn't required. Researching and fielding an Inter-War Medium Tank hull is often enough — many countries have it unlocked from the start. As almost any minor you can field several such divisions. One division won't break the front, so mass a tank wedge of 3–4 and hit one tile: for another minor it usually hurts a lot.
HP is low: if the enemy hits back, the division quickly loses strength and HP. Against a major like Germany this division won't hold up. Many terrains worsen the attack. If Organization is 35+, for example after doctrines, add a recon company (motorized or armored) — terrain penalties get softer. A wedge like this eats little Supply.
This template is often built early in the game, when you need to conquer someone and can't yet afford a top template. Early on it rips bots well, but by World War II it no longer hits as hard.
Pros
- Very cheap.
- Can be built on an Inter-War Medium Tank hull.
- Will rip another minor if you hit in a wedge.
Cons
- Low division HP.
- Already weak against majors.
- Terrain debuffs.
| Resource | Per division |
|---|---|
| Manpower | 5200 |
| Infantry Equipment | 310 |
| Towed Artillery | 12 |
| Truck | 105 |
| Support Equipment | 30 |
| Medium Tank | 100 |
| Combat Width | 10 |
Total for all divisions
Total from the table above, for the number of divisions of this template you pick.
- Manpower
- 20,800
- Infantry Equipment
- 1,240
- Towed Artillery
- 48
- Truck
- 420
- Support Equipment
- 120
- Medium Tank
- 400
Verdict. A good template for a weak minor. On the weak side against a major. Mass 3–4 divisions into a wedge and hit one point. Supply use is low. Take a recon company if Organization allows (35+).
Tank division, 20 Combat Width
- For a strong minor
- Tank
Template overview
Take it if you're a medium or strong minor. This template won't give you thousands of soft attack, but it's a proper foundation for a tank offensive: speed, a hole in the defense, a pocket. Massed into a fist, several divisions punch through a strong minor quite easily, and sometimes even a weak or medium major. As Germany in 1941 I once broke through their Soviet defense and closed a big pocket. No Special Projects are needed.
You can still field an Inter-War Medium Tank, but I advise a hull of at least 1938: otherwise armor, speed and reliability are already poor. Build a fist of 2–5 such divisions on one tile. Many terrains still worsen the attack. A recon company, flame tanks and a Logistics Company can be added if industry and the division's Organization allow it. Supply use is medium: not starvation, but not «you can forget it» either.
This is, I think, my favourite all-round tank template. With some effort you can make it as a minor too, and it's easy as a major. It asks for fairly little, yet still breaks through bots and performs well.
Pros
- Will break a weak or medium major if you hit in a wedge.
- Doesn't need Special Projects.
- Eats Supply moderately.
Cons
- A hull of at least 1938 is desirable.
- Weak against a very strong major.
- Terrain debuffs.
| Resource | Per division |
|---|---|
| Manpower | 9800 |
| Infantry Equipment | 610 |
| Towed Artillery | 12 |
| Truck | 210 |
| Support Equipment | 30 |
| Medium Tank | 200 |
| Combat Width | 20 |
Total for all divisions
Total from the table above, for the number of divisions of this template you pick.
- Manpower
- 39,200
- Infantry Equipment
- 2,440
- Towed Artillery
- 48
- Truck
- 840
- Support Equipment
- 120
- Medium Tank
- 800
Verdict. Take it if you're a strong minor hitting a weak or medium major. 2–5 divisions in one fist — a concentrated strike. You can add recon companies if you have factories and Organization. Many terrains worsen the attack, Supply use is medium.
Tank division, 36 Combat Width
- For a major
- Top
- Tank
Template overview
A very strong, top tank template. Take it if you're a strong major like Germany: lots of factories and late research already unlocked. Breakthrough is huge — the division hits for a long time and barely burns out. HP is high too. The «Assault Engineer Company» and «Medium Flame Tank Company» cut terrain penalties, so forests and rivers already hurt less. A 1940 medium tank hull and an Improved Medium Howitzer are highly desirable. Keep the tank fist small: 1–3 such divisions, and the enemy retreats.
Supply is the main thing in this template. Without the «Logistics Company» the division starves fast, so always watch supply on the map. There's no AA in the template: you need air superiority, otherwise enemy planes stop you from fighting properly. If the sky is red, put an «Anti-Air Battery» in the regiment. For defense, if Organization allows, add a «Heavy Weapons Company». Late research is essential to unlock the division's full potential.
I'll say it again — beginners often skip this: supply is essential. If your supply for such divisions is poor (red), they may not break even a weak enemy defense. Combat debuffs are several times larger without supply. Losses rise too: you'll lose far more expensive tanks even without fighting.
Pros
- Huge Breakthrough.
- High HP.
- Minimal terrain debuffs.
Cons
- Heavily depends on Supply.
- Needs air superiority.
- Needs late research.
| Resource | Per division |
|---|---|
| Manpower | 17900 |
| Infantry Equipment | 1000 |
| Towed Artillery | 12 |
| Truck | 360 |
| Support Equipment | 40 |
| Medium Tank | 400 |
| Armored Car | 20 |
| Light Tank | 24 |
| Medium Flame Tank | 15 |
| Combat Width | 36 |
Total for all divisions
Total from the table above, for the number of divisions of this template you pick.
- Manpower
- 53,700
- Infantry Equipment
- 3,000
- Towed Artillery
- 36
- Truck
- 1,080
- Support Equipment
- 120
- Medium Tank
- 1,200
- Armored Car
- 60
- Light Tank
- 72
- Medium Flame Tank
- 45
Verdict. A killer template for a strong major. Build it on a 1940 hull plus an Improved Medium Howitzer. Watch Supply and the sky. «Anti-Air Battery» in the regiments — if the sky is red. «Heavy Weapons Company» in the regiments — for defense, if Organization allows.
Mixed division (SP Artillery + tanks), 36 Combat Width
- For a major
- Top
- Mixed
Template overview
A killer template for a strong major. Here it's not only tanks but also SP Artillery. 4 «Medium Tank» battalions raise breakthrough — the division attacks for a long time. 4 «Medium SP Artillery» battalions pour out soft attack — the bot's infantry burns faster. Against a regular AI this is a very tough fist; stopping it is maddeningly hard. If your factories keep up, this division can finish a war well into 1950.
Always watch your Supply. Without it efficiency drops hard: both SP Artillery and tanks drive like empty tin cans. You need air superiority, because there's no AA in the template. If the sky is red, put an «Anti-Air Battery» in the regiment. If Organization allows — a «Heavy Weapons Company» for defense. The «Self-propelled Support» subdoctrine is exactly for this template, take it: SP Artillery starts working as it should. Late research and a 1940 tank hull are needed too: on a cheap Inter-War Medium Tank hull this will be a weak template.
By the way, note also: this template needs 160 SP Artillery but 200 medium tanks. So give medium tanks a few more military factories.
Pros
- Huge breakthrough and soft attack.
- High HP.
- Minimal terrain debuffs.
Cons
- Heavily depends on Supply.
- Needs air superiority.
- Needs late research.
| Resource | Per division |
|---|---|
| Manpower | 17900 |
| Infantry Equipment | 1000 |
| Towed Artillery | 12 |
| Truck | 360 |
| Support Equipment | 40 |
| Medium Tank | 200 |
| Medium SP Artillery | 160 |
| Armored Car | 20 |
| Light Tank | 24 |
| Medium Flame Tank | 15 |
| Combat Width | 36 |
Total for all divisions
Total from the table above, for the number of divisions of this template you pick.
- Manpower
- 53,700
- Infantry Equipment
- 3,000
- Towed Artillery
- 36
- Truck
- 1,080
- Support Equipment
- 120
- Medium Tank
- 600
- Medium SP Artillery
- 480
- Armored Car
- 60
- Light Tank
- 72
- Medium Flame Tank
- 45
Verdict. Take it if you're a strong major and want both breakthrough and soft attack against the bot. Watch Supply and air superiority. «Anti-Air Battery» in the regiments — if the sky is red. «Heavy Weapons Company» in the regiments — for defense, if Organization allows.
SP Artillery division, 36 Combat Width
- For a major
- Top
- SP Artillery
Template overview
Take it if you're a strong major and picked the «Self-propelled Support» subdoctrine. 9 «Medium SP Artillery» battalions give a mountain of soft attack: a fist like this simply smears the bot's infantry wall. Breakthrough here is lower than with pure medium tanks: SP Artillery hits «soft» targets but takes a hit worse than a tank. Against naked infantry this is often nicer even than pure tanks; against someone else's tank wedge it is not.
Supply decides again. SP Artillery eats supply greedily, even more than plain tanks: without the «Logistics Company» and green supply the division weakens noticeably. There's no AA in the template, so you need air superiority. If the sky is red — put an «Anti-Air Battery» in the regiment. If Organization allows — a «Heavy Weapons Company» in the regiment for defense. Late research is needed, plus a 1940 medium hull + Improved Medium Howitzer on the SP Artillery. Too early for a minor: neither the factories nor the subdoctrine fit.
Note: it's highly desirable to research Logistics Company levels as high as possible. This template devours an enormous amount of supply and is hard to feed. Every new Logistics Company level reduces supply consumption.
Pros
- A lot of soft attack against infantry.
- High HP.
- Terrain penalties are small.
Cons
- Heavily depends on Supply.
- Needs air superiority.
- Less breakthrough than pure medium tanks. Needs late research.
| Resource | Per division |
|---|---|
| Manpower | 17900 |
| Infantry Equipment | 1000 |
| Towed Artillery | 12 |
| Truck | 360 |
| Support Equipment | 40 |
| Medium SP Artillery | 320 |
| Armored Car | 20 |
| Light Tank | 24 |
| Medium Flame Tank | 15 |
| Combat Width | 36 |
Total for all divisions
Total from the table above, for the number of divisions of this template you pick.
- Manpower
- 53,700
- Infantry Equipment
- 3,000
- Towed Artillery
- 36
- Truck
- 1,080
- Support Equipment
- 120
- Medium SP Artillery
- 960
- Armored Car
- 60
- Light Tank
- 72
- Medium Flame Tank
- 45
Verdict. Take it if you're a strong major, picked the «Self-propelled Support» subdoctrine and want to crush enemy infantry with soft attack. Watch Supply and the sky. «Anti-Air Battery» in the regiment — if the sky is red. «Heavy Weapons Company» in the regiment — if Organization allows.
How I picked the templates
First I decided: all templates on a medium chassis only. Light tanks are too papery, and heavy tanks too slow and expensive. Then I split the countries: a tiny one is fine with 10 CW, a confident minor — 20 CW, a strong major — 36 CW.
I deliberately kept SP Artillery out of the minor templates. The «Self-propelled Support» subdoctrine improves SP Artillery well, but a minor is usually better off with «Field Engineering»: trenches, forts, and fewer terrain problems without a pile of vehicles. A major can afford that subdoctrine — which is why it gets the mix (SP Artillery + tanks) and an SP Artillery-only template.
I tested this in a single-player campaign against the bot, not just in the designer. I watched whether the tank wedge broke the enemy's first line of defense, whether Organization held in battle, and whether the division stalled without supply.
I also tested these divisions in battle with and without supply, and with and without air support. I tested them on different terrain and in different weather.
I wouldn't take all these templates into multiplayer: playing against people in HOI4 is much harder, and they use different templates against players.
Bottom line
Tanks in HOI4 hit as a massed fist, not one division at a time along the whole front. Minors can afford tank divisions at 10 and 20 Combat Width.
Big majors, like Germany, can afford 36 CW templates: tanks only, mixed (SP Artillery + tanks), or SP Artillery only.
Always watch air superiority and supply: without them even top tank divisions become very weak.