Best Tank Division Template 2026

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Article · Tank division templates

Best tank templates in Hearts of Iron IV

5 tank templates I built and tested: 2 for a minor and 3 for a major. These are meant for single-player against bots. 10 CW, 20 CW and three at 36 CW.

Jump to the templates

Which template should you pick?

Beginners often find it hard to tell whether they're playing a minor or a major. So I made a list based on military factories. Straight away: this isn't absolute truth, since a lot depends on your specific campaign:

  • Weak minor — 5–10 military factories
  • Medium minor — 10–20 military factories
  • Strong minor — 20–40 military factories
  • Weak major — 40–60 military factories
  • Medium major — 60–150 military factories
  • Strong major — 150+ military factories

Template 1 — «Tanks 10 CW». For a weak minor, when military factories are scarce (10–30). The division is cheap, but on its own it won't break the front: mass 3–4 of them on one tile and hit as a fist.

Template 2 — «Tanks 20 CW». For a strong minor, when you want a proper tank wedge and military factories allow it (30–70). More tanks, punches through more reliably, and costs more than the 10 CW template.

Template 3 — «Tanks 36 CW». For a strong major that needs a big breakthrough. Too early for a minor: you won't have the factories or the research.

Template 4 — «Mix 36 CW». For a strong major. When you need both breakthrough and soft attack: some battalions are «Medium SP Artillery». Grinds the bot's infantry down well. In single-player this is the template most strong players pick, since it combines breakthrough and soft attack.

Template 5 — «SP Artillery 36 CW». For a strong major, when you need a lot of soft attack. Take it with the «Self-propelled Support» subdoctrine if you want to crush infantry with soft attack.

How to choose. If you're a weak minor — 10 CW. Strong minor — 20 CW. Strong major — 36 Combat Width: pure tanks for breakthrough, mix for breakthrough and soft attack, or SP Artillery for soft attack with the «Self-propelled Support» subdoctrine.

If you're new to HOI4, start with the «Tanks 20 CW» template: it doesn't demand extreme skill at the game or at running a country, but it's quite good. The main thing — mass these divisions into a fist instead of spreading them across the whole front. Now let's look at the templates themselves.

5 ready-made tank templates

Tank division, 10 Combat Width

  • For a weak minor
  • Cheap
  • Tank
HOI4 division designer: Tanks, 10 Combat Width. Battalions: 2 medium tanks, 3 motorized infantry. Support companies: engineer company, support artillery. Regiments: none.
2 «Medium Tank» battalions, 3 «Motorized Infantry». On the right, as support companies, «Engineer Company» and Support Artillery.
2× Medium Tank 3× Motorized Infantry Engineer Company Support Artillery
Template overview

A very cheap tank template. Take it if you're a weak minor: you need few tanks and trucks, and a top tank design isn't required. Researching and fielding an Inter-War Medium Tank hull is often enough — many countries have it unlocked from the start. As almost any minor you can field several such divisions. One division won't break the front, so mass a tank wedge of 3–4 and hit one tile: for another minor it usually hurts a lot.

HP is low: if the enemy hits back, the division quickly loses strength and HP. Against a major like Germany this division won't hold up. Many terrains worsen the attack. If Organization is 35+, for example after doctrines, add a recon company (motorized or armored) — terrain penalties get softer. A wedge like this eats little Supply.

This template is often built early in the game, when you need to conquer someone and can't yet afford a top template. Early on it rips bots well, but by World War II it no longer hits as hard.

Pros
  • Very cheap.
  • Can be built on an Inter-War Medium Tank hull.
  • Will rip another minor if you hit in a wedge.
Cons
  • Low division HP.
  • Already weak against majors.
  • Terrain debuffs.
Cost of tanks, 10 Combat Width
ResourcePer division
Manpower5200
Infantry Equipment310
Towed Artillery12
Truck105
Support Equipment30
Medium Tank100
Combat Width10

Total for all divisions

Total from the table above, for the number of divisions of this template you pick.

Manpower
20,800
Infantry Equipment
1,240
Towed Artillery
48
Truck
420
Support Equipment
120
Medium Tank
400

Verdict. A good template for a weak minor. On the weak side against a major. Mass 3–4 divisions into a wedge and hit one point. Supply use is low. Take a recon company if Organization allows (35+).

How I picked the templates

First I decided: all templates on a medium chassis only. Light tanks are too papery, and heavy tanks too slow and expensive. Then I split the countries: a tiny one is fine with 10 CW, a confident minor — 20 CW, a strong major — 36 CW.

I deliberately kept SP Artillery out of the minor templates. The «Self-propelled Support» subdoctrine improves SP Artillery well, but a minor is usually better off with «Field Engineering»: trenches, forts, and fewer terrain problems without a pile of vehicles. A major can afford that subdoctrine — which is why it gets the mix (SP Artillery + tanks) and an SP Artillery-only template.

I tested this in a single-player campaign against the bot, not just in the designer. I watched whether the tank wedge broke the enemy's first line of defense, whether Organization held in battle, and whether the division stalled without supply.

I also tested these divisions in battle with and without supply, and with and without air support. I tested them on different terrain and in different weather.

I wouldn't take all these templates into multiplayer: playing against people in HOI4 is much harder, and they use different templates against players.

Bottom line

Tanks in HOI4 hit as a massed fist, not one division at a time along the whole front. Minors can afford tank divisions at 10 and 20 Combat Width.

Big majors, like Germany, can afford 36 CW templates: tanks only, mixed (SP Artillery + tanks), or SP Artillery only.

Always watch air superiority and supply: without them even top tank divisions become very weak.