Best Infantry Template 2026

Article · Infantry division templates

Best infantry division templates in Hearts of Iron IV

Ten infantry templates I built and ran myself in single-player HoI: cheap defense for a minor, an armored infantry division through “Medium SP Anti-Air”, attack at Combat Width 15 and 36. This is not the Tank Designer and not an SP Artillery template — it is the lineup in the Division Designer.

Which template to pick

One thing before the cards: companies and regiments are the same on the cheap infantry template and on the fat one. Companies — support slots on the right: “Engineer Company”, “Support Artillery”, “Field Hospital”, “Cavalry Recon Detachment”. Regiments — what hangs on the regiments themselves, at the bottom: “Heavy Weapons Company”, “Infantry Guns”. They eat Organization, Infantry Equipment and Support Equipment. If Organization after you build the template is sad or military factories cannot cope — drop the regimental companies. The division gets simpler, but at least it goes to the front fully equipped, not with holes.

For a minor

Infantry 10 CW Defense

Take it if there are almost no factories: stamp them in packs and close the front with numbers.

Armor 10 CW Defense

Take it if you can already run cheap “Medium SP Anti-Air”: this is an armored infantry division, not a tank.

Infantry 14 CW Flexible

Take it if you want both to stand and sometimes hit: a weak major can feed it too.

Infantry 15 CW Attack

Take it when you mostly need attack, not a deaf wall.

For a major

Infantry 18 CW Defense

Take it for defense if you are a weak or medium major.

Infantry 20 CW Defense

Take it not for the whole army, but for important stretches of the line.

Armor 20 CW Defense

Take it when SP Anti-Air already comes off the line and you need hard defense.

Infantry 25 CW Flexible

Take it if there are no special forces and you have to fight in mountains or marsh.

Infantry 36 CW Attack

Take it for the attack when factories and doctrines are no longer whining.

Armor 36 CW Attack

Take it only as a mega-major like the USSR: infantry plus “Medium SP Artillery”.

Infantry division templates

Infantry, Combat Width 10

  • For a weak minor
  • Cheap
  • Defense
Division Designer: cheap infantry division template, 5 infantry battalions, Combat Width 10
5 “Infantry” battalions. On the right “Engineer Company”.
5× Infantry Engineer Company

The cheapest defensive infantry division template. Five “Infantry” battalions and “Engineer Company”. No tanks, no artillery, no regimental companies. Almost zero research: everyone has infantry from 1936, you unlock engineers early. Combat Width 10 stacks into any land tile as a pack: you are not “holding the front with one fist”, you flood the line with numbers.

One such division will not hold an army. The trick is the price. A minor builds them by the dozen. Against another minor put several on a tile, not one. Against tanks there is no Soft Attack and no armor: if the neighbor already has tanks, you can later add “Support Anti-Tank” to the companies if Organization allows. You can also add “Support Artillery” after doctrines — a bit of Soft Attack appears, but the division gets more expensive and starts eating Towed Artillery.

There are no regiments here on purpose. If you really want “Heavy Weapons Company” — put it only when Organization does not fall through the floor and Support Equipment is actually being stamped. Otherwise drop it: a full cheap division is better than a pretty template with holes.

Pros
  • It costs almost nothing, you can stamp them in packs.
  • Little research: infantry and “Engineer Company”.
  • Width 10 packs a tile conveniently.
Cons
  • It wins with numbers, not quality. One division will not close the front.
  • Empty against tanks until you put anti-tank.
  • Almost no Soft Attack: the counterattack is weak.
Cost of an infantry division Combat Width 10
ResourcePer division
Manpower5300
Infantry Equipment510
Support Equipment30
Combat Width10

Total for all divisions

Total from the table above, for the chosen number of divisions of this template.

Manpower
63 600
Infantry Equipment
6 120
Support Equipment
360

Verdict. Take it as a weak minor if there is no equipment. Make many. Watch Supply: even a cheap pack eats if you stuff the tile full. Anti-tank and Support Artillery — only if Organization and factories allow.

How I picked the templates

First I cut away the Tank Designer. In HoI that is another window: there is no “tank template” here and no “SP Artillery template” as a separate vehicle. There is an infantry division template: “Infantry” battalions, sometimes one “Medium SP Anti-Air” battalion or several “Medium SP Artillery” inside the same division. SP Anti-Air at width 10 and 20 is cheap armor for defense. SP Artillery at 36 is Soft Attack for a mega-major. Those are different roles, so they are not dumped into one “for every case” template.

I split countries by industry, not by ego. A tiny minor is fine with width 10. A confident minor — 14 or 15 if it hits itself. A weak and medium major — 18 and 20 to defend important tiles. The fat fist 36 is when factories already produce well. Width 25 I left aside: it is a crutch if there are no mountaineers and marines and the front is already in mountains or marsh. Special forces are better; infantry templates at 25 CW — if there are no special forces.

I put the regimental “Heavy Weapons Company” and “Infantry Guns” where they actually strengthen the division, and I wrote it right there: drop them if Organization falls or industry cannot feed them. The empty company slot on both 36s is not forgetfulness. Support Anti-Air and Support Anti-Tank depend on the sky and on whether the enemy has tanks. In single-player I watched whether industry copes, whether the template defends or attacks the line, whether the war even needs it. Do not copy all ten as a pack into multiplayer: people build harder and more situational.

Bottom line

An infantry division in HoI holds the front with numbers at Combat Width 10 and hits in a wedge at 15 or 36. A minor starts with a cheap infantry template, takes armor 10 if it has factories for SP Anti-Air, and 14 or 15 if it has artillery. A major puts 18–20 on important tiles, armor 20 if SP Anti-Air is already rolling, and 36 when it wants to attack itself. Width 25 is if you have no special forces and the terrain is nasty. Drop the regimental companies when Organization or factories cannot feed them. Fill the empty slot on 36 with Support Anti-Air or Support Anti-Tank according to the war, not both in advance. Without Supply a fat template goes dumb the same way a tank one does.