Best Infantry Template 2026

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Article · Infantry Division Templates

Best Infantry Division Templates in Hearts of Iron IV

10 battle-tested meta infantry templates refined for single-player campaigns. Features budget frontline defense for minor nations, heavy defense for major powers, armored infantry, and dedicated offensive divisions.

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Which template should you choose?

For minor nations:

  • Infantry 10 CW. When you have almost no military factories: produce in bulk and cover the front line through sheer numbers.
  • Armor 10 CW. Once you can produce budget «Medium SP Anti-Air».
  • Infantry 14 CW. If you want both dependable defense and occasional counter-attacks. A developing major can also field it.
  • Infantry 15 CW. If you need offensive punch rather than passive defense.

For major powers:

  • Infantry 18 CW. Frontline defense for a developing or mid-tier major.
  • Infantry 20 CW. Robust defense for holding vital sectors.
  • Armor 20 CW. Extremely tough defense for a large major power on critical tiles.
  • Infantry 25 CW. When special forces are unavailable and you need to fight in mountains or marshes.
  • Infantry 36 CW. Offensive thrusts once military factories permit.
  • Armor 36 CW. Heavy shock offensive template, strictly for massive industrial powers like the USSR: infantry and «Medium SP Artillery».

If you are a beginner and find it hard to choose, I recommend starting with 14 CW for defense, and 15 or 20 CW for offense. Personally, I prefer 14, 15, 25, and 36 CW for infantry. Now let us dive into the templates themselves.

10 battle-tested infantry templates

Infantry, Combat Width 10

  • For weak minors
  • Budget
  • Defense
Division Designer: ultra-budget defensive infantry division template. Battalions: 5 infantry battalions. Support companies: Engineer Company. Regiments: none. Combat width 10.
5× «Infantry» battalions. On the right in support: «Engineer Company».
5× Infantry Engineer Company
Template overview
Template composition and explanation

It is very straightforward: 5 «Infantry» battalions and an «Engineer Company» in support. Infantry provides organization and holds the line, while engineers boost entrenchment speed and grant defense bonuses across rough terrain. There are no tanks, artillery, or support regiments here: the template is available right from game start, requires almost no research, and costs merely 510 infantry equipment and 30 support equipment.

How to use this template

This is a low-cost defensive template for smaller nations. A single division will not hold out for long on its own, so defensive lines are held by numbers: place 3–4 divisions per tile. A combat width of 10 cleanly fills province limits and distributes incoming damage across multiple divisions. The template is unsuitable for offensive pushes due to negligible soft attack.

Template upgrades

Over time, as your industry grows and doctrines unlock, the template can be upgraded. If the enemy fields lots of tanks, add «Support Anti-Tank». If you lack firepower, slot in «Support Artillery». Adding support regiments («Heavy Weapons Company») is not recommended: they noticeably reduce the organization of a cheap division and demand scarce support equipment.

Template nuances

The primary advantage of this division is its low production cost, allowing a minor nation to build dozens of them. Its main drawback is a near-total absence of soft attack, meaning you cannot counter-attack with it. Furthermore, the division remains vulnerable to tanks and enemy air support until it receives the appropriate support companies.

Pros
  • Minimal production cost.
  • Available from game start without research.
  • Cleanly fills province combat width.
Cons
  • Relies strictly on numbers, not combat quality.
  • Very low soft attack.
  • Defenseless against tanks and enemy air support.
Production cost of 10 combat width infantry division
ResourcePer division
Manpower5300
Infantry Equipment510
Support Equipment30
Combat Width10

Total for all divisions

Total equipment based on the table above for the selected number of divisions.

Manpower
63 600
Infantry Equipment
6 120
Support Equipment
360

Verdict. The ideal choice for a weak minor lacking military factories. Build in bulk and hold defense through numbers. Only add artillery or anti-tank once surplus military factories become available.

How I Selected These Templates

I set out to assemble several distinct templates tailored to different combat situations and different nations. I categorized nations by industrial capacity. A struggling minor can get by with 10 CW. A confident minor can field 14 CW, or 15 CW if taking the offensive. A developing or mid-tier major uses 18 and 20 CW to secure vital sectors. The heavy shock 36 CW division is for when military factories are producing in volume. I kept 25 CW separate: it is an option when mountaineers and marines are unavailable, but combat takes place in mountains or marshes. Special forces are superior, but if you do not have them, a 25 CW infantry template will do the job.

I added regimental support («Heavy Weapons Company» and «Infantry Guns») where they genuinely reinforce the division. As noted throughout: strip them if organization drops or military factories cannot keep up. The open support company slot on both 36 CW templates is intentional. Whether you slot Anti-Air or Anti-Tank depends on enemy air superiority and whether the enemy fields armor. In single-player, I evaluated whether industry could sustain production, whether the template held defense, and whether it could attack. In multiplayer, you should not copy all ten templates at once: players design divisions for specific scenarios and optimize them more aggressively.

Bottom Line

If you are playing a minor nation, hold the front line with 10 and 14 CW divisions. Attack with 15 CW, or try 20 CW if your industry allows.

If you are playing a major power, hold the front line with 18 and 20 CW divisions, and you can also try 16 CW. For offensive pushes, take 25 and 36 CW.

Strip support regiments when organization is low or military factories fall behind. You can also upgrade or adapt division templates by adding support companies or regiments based on the situation.