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The First 24 Hours | Construction | Food and Water | Weapons and Enemies | Armor | Interactive Map | Calculators

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Complete Guide to Sons of the Forest

Everything you need to know to survive: first steps, building, food, weapons, enemies, armor, and a progress checklist

You just crashed in a helicopter. Around you — forest, mountains, and strange sounds. In your hand — an emergency pack. Nearby, Kelvin is groaning. You have 30% health and complete uncertainty. Where do you start? How do you survive the first night? Where do you get weapons, water, food? How do you build a base that won't be destroyed? Who are the mutants and how do you kill them? This guide is your survival plan. Laid out step by step, with numbers, tactics, and calculators. Bookmark it — you'll need it.

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You Just Crashed. What's Happening?

The helicopter goes down. A short cutscene plays: your character is knocked out with a revolver blow. You wake up on the ground at the crash site. Around you — forest, mountains, or a beach — depending on where you fell. The crash site is always random. It could be a snowy mountain, a dense forest, or a sandy beach by the ocean.

Pro tip: if you're unlucky and landed on a snowy mountain (far from everything, cold, few resources) — just quit to the main menu and start a new game. The crash site will change. Repeat until you're in a forest or on a beach. The best starting location is the forest. Beach — okay. Mountains — the worst.

Immediately after waking up, you automatically pick up the emergency pack. It's already in your inventory. Open it right now. Without it, you can't even craft a spear, can't chop trees, can't build. Inside the pack are four critically important items:

  • Lighter — light fires, ignite some items, illuminate caves
  • Tactical Axe — your first weapon. Weak, but chops trees and fends off lone enemies
  • GPS Navigator — your map. Shows your position and key point markers
  • Building Book — opens with the "B" key. All blueprints and structures are here

What to Loot at the Helicopter? Complete List

Containers are scattered around the crash site. They spawn randomly — not all at once, but something will definitely appear. Loot everything.

⚠️ CRITICAL: Your health is only 30%. It won't recover on its own. If you find pills in the containers — take one immediately. Otherwise, the first random hit could be your last.

Kelvin — Your Main Helper

Kelvin lies unconscious near the helicopter. He's groaning and twitching slightly on the ground — easy to find. Walk up and hold E to pick him up. If you walk past him — he'll wake up on his own in a few days and come running to you. But it's better to pick him up right away.

Kelvin is deaf. He doesn't hear voice commands. All orders are given through the notepad.

First command: "Follow me." At the start, Kelvin will simply follow you. He can't fight and can easily die to enemies. Take care of him.

🔥 Why Kelvin is OP: In the mid-game, when you start building a base, Kelvin becomes indispensable. Order him to "Maintain base" — and he will chop trees, carry logs, fill storages, and finish blueprints BY HIMSELF. You can go into caves for several days, and when you return — the base is ready.

What Kelvin can do:

  • Follow you around
  • Take clothes
  • Clear area
  • Take a break | Wait
  • Build a fire or shelter
  • Gather sticks, stones, logs, boulders, fish, berries
  • Finish started blueprints (place a blueprint, order "Maintain base" — he'll complete it)

What Kelvin CAN'T do:

  • Fight
  • Start new blueprints (only finish existing ones)
  • Enter caves

First Needs: Hunger, Thirst, Sleep

After the crash, your thirst and hunger bars are full, but they'll start dropping. In about 20 minutes of real time you'll need to drink, eat, and sleep.

How it works:

  • Hunger and thirst — scales from 0 to 100%
  • Stamina = minimum of (hunger, thirst, sleep)
  • Example: hunger 0%, thirst 100%, sleep 100% = 70% stamina
  • If ALL three hit zero — your character starts losing health
  • Keep all three stats above 50% — no stamina problems
💡 Thirst tip: One sip of water restores exactly 50% thirst. Only drink when the bar drops to 50% or below. Drinking at 80% wastes 30% of the recovery. Sips don't split.
💡 Sleep tip: if you urgently need to restore sleep but can't rest — drink soda. It gives +20% sleep. A few cans — and you're back in action.

Where to Run First? Beginner's Route

You have a tactical axe and an emergency pack. That's the bare minimum. Now you need to get a proper weapon, water, and light. Here's the optimal order:

  1. Modern Axe — the best first objective. Why this, and not the machete or pistol?
    • 80% block — forgives beginner mistakes
    • Chops trees well (7-10 hits vs 13-16 with the tactical axe)
    • Decent damage, often severs limbs
    • Found on the surface, no combat required, reachable in 10-15 minutes
    • Near it — a pot (water problem is solved immediately)
  2. Flashlight — a few steps away from the modern axe.
  3. Machete — on one of the beaches, stuck in a boat. Fastest attack speed (126/min), but short range. For aggressive players.
  4. Pistol — in a life raft in the ocean.

Route depends on the crash site:

  • Landed in the forest: modern axe → flashlight → machete → pistol
  • Landed on a beach: machete → modern axe → flashlight → pistol
  • Landed in the mountains: modern axe → flashlight → machete → pistol
🔗 Guide: How to Find the Modern Axe 🔗 Guide: How to Find the Flashlight 🔗 Guide: How to Find the Machete 🔗 Guide: How to Find the Pistol
⚠️ Why NOT to enter caves on the first day? You have no armor, no proper weapon. Caves are dark, cramped, and full of mutants. One mistake — death. First, gather a basic kit on the surface, craft bone armor, save — then go into caves.

First Night: How Not to Die

A full day in the game lasts 58 minutes (exactly as long as raw meat spoils). Night falls about 20-30 minutes after starting.

How to build a shelter:

  1. Drop the tarp on the ground (from inventory)
  2. Point at a corner of the tarp
  3. Press LMB — the character places a stick and the shelter is ready

That's IT. Tarp + 1 stick = shelter in 5 seconds. You can save and sleep.

Campfire:

  1. Take a stick in hand (from inventory)
  2. Point at the ground, press LMB (break the stick)
  3. Press LMB again (break the second stick)
  4. Hold E (ignite with lighter)

A campfire burns about 2 minutes, 1 minute in rain or snow. Under a roof — longer. Add sticks to extend it.

Sleep is mandatory. Without sleep, stamina drops to zero — you can't run or fight. On the first night, enemies rarely appear (higher chance that no one comes). Serious attacks start around day 3.

✅ Tip: if night catches you in the forest without shelter — find a cave. Caves are safe (enemies don't enter the entrance point), you can place a tent and wait it out — just don't go deep into the cave.

Enemies: When They Appear and How to Deal With Them

In the first days on the surface, you'll only meet muddy cannibals — they're harmless, skittish, and run away at the first attack. Serious cannibals appear around day 3. At first, they just observe — watching you from a distance. They don't attack. Around day 4, the first attacks begin.

Golden rule: it's always better to run. You don't waste health, armor, ammo, or time. Regular cannibals only drop bones, which are not scarce in this game. The risk isn't justified.

When it's worth fighting:

  • You have armor and a good weapon
  • You're defending your base
  • You're farming creepy armor from mutants
  • You're in a cave and can't walk past
🔗 Full Guide: All Enemies and Tactics

Top Beginner Mistakes (Top 7)

  1. Excessive aggression. Jumping into fights without armor and weapons.
  2. Going into caves unprepared. Without a flashlight, armor, weapons, and a save. Caves are dark and full of mutants — zero chance of survival.
  3. Drinking dirty water. 100% chance of poisoning. Boil water or drink soda.
  4. Drinking water when thirst is nearly full. One sip = 50% thirst. Drinking at 80% wastes 30% recovery.
  5. Carrying raw meat around. Spoils in 58 minutes. Cook on a fire (32 sec) or hang on a drying rack.
  6. Building a campfire without a roof in rain/snow. Without a roof, it burns 1 minute instead of two — you might not finish cooking meat or boiling water.
  7. Ignoring Kelvin. He's not just a companion — he's a multiplier for your efficiency. Set up storages, order "Maintain base" — and he'll do everything himself.

Day One: The Ideal Action Plan

  1. Woke up — opened the emergency pack
  2. Looted ALL supplies around the helicopter
  3. Picked up Kelvin, ordered "Follow me"
  4. Took a pill (if available) — restore HP from 30% to 100%
  5. Ran for the modern axe and pot (10-15 minutes)
  6. Ran for the flashlight (5 minutes)
  7. Hunted rabbits and gathered berries along the way
  8. By nightfall — set up shelter (tarp + stick) and campfire
  9. Cooked meat, ate, drank, went to sleep

Morning of day two: you're alive, you have an axe, water, and food. Now you can go for the pistol and machete.

How Building Works in Sons of the Forest

Building isn't just "put up walls and a roof." It's your fortress, your warehouse, your safe zone. Unlike the first game, building here is much more flexible: you can build without blueprints, and Kelvin will help finish them. You can build in caves. You can make beautiful multi-story houses with balconies and fireplaces.

The building book opens with the B key. It has several sections: shelters, tree shelters, platforms, furniture, storage, utilities, traps, rafts, secret blueprints (found as you progress). Some blueprints are available right away, some are found in caves and bunkers (secret blueprints).

How to build: choose a blueprint in the book → place it on the ground (move with the mouse, rotate) → press LMB to confirm → gather resources → hold E on each construction point. Done.

🔥 Main pro tip: Place a few blueprints at your base, order Kelvin to "Maintain base" — and wait. He'll chop trees, haul logs, and finish everything you started. You can return in a couple of days — the base is ready.
🔗 Full Guide: How to Build the Best Base

Chainsaw — A Turning Point in Building

The chainsaw is located in the entertainment bunker, in the cinema hall. It chops trees about 50-70% faster than the modern axe. If you plan to build a large base — postpone construction until you find the chainsaw. The difference is colossal: what takes 3 hours of real time with an axe, you'll do in an hour with the chainsaw.

The chainsaw runs on batteries. Batteries can be found in containers all over the map.

🔗 Guide: How to Find the Chainsaw

First 3 Structures at a New Base

When you've found a base location — don't try to build a huge house right away. Here's what to place first:

  1. Temporary shelter (tarp + stick, 5 sec) — for saving and sleeping. You can't save without it.
  2. Drying rack (6 sticks + 2 ropes) — so meat doesn't spoil. 6 slots, meat hangs forever.
  3. Water collector (turtle shell + sticks) — passive rainwater collection. Place 3-4 — and you'll always have water (except in winter).

Everything else — house, fence, traps — build after finding the chainsaw. Construction goes 2-3 times faster with it.

Where to Build? Criteria for the Perfect Spot

Choosing a base location is one of the most important decisions. Wrong spot = hours of extra running across the map.

Criteria for a good spot:

  • River nearby — water doesn't freeze in winter, you can fish, transport logs
  • Forest nearby — building materials within walking distance
  • A cliff on one side — saves logs on fencing, enemies can't approach
  • Proximity to caves and bunkers — less running across the map
  • Flat area — easier to build
🔗 Full Guide: Best Base Locations (9 Spots with Breakdown)
✅ Tip: don't build a huge base in the first days. You don't know the map yet and haven't found the best spots. Set up a temporary shelter by a river, and start serious construction after finding the chainsaw and exploring the map.

Cave Base — A Secret OP Option

Few know this, but you can build a base right inside a cave. Natives don't go in there. You can place a tent, campfire, storages — and live in complete safety. No need for fences and traps. No need to fear night raids.

Downsides: caves are dark (need a flashlight or torches), no water (carry it with you or place collectors outside), no animals (meat must be brought from the surface). But for a storage base or temporary hideout — it's perfect.

Base Defense: Layered Protection

Even with a palisade, enemies can break through. Especially large mutants — they break fences. Here's how to build an impenetrable defense:

  1. Outer perimeter: sharpened sticks. Stick a pole in the ground, hit it with an axe to angle it toward enemies. Reinforce the base with stones — then the stick won't break in one hit.
  2. Middle perimeter: palisade along the border. Only fence in the area you actually use. A large perimeter = more dead zones.
  3. Traps on approaches: bone grinder (kills everything), fly swatter (against singles), spring trap (flings enemies — fun and effective). Place in narrow spots between sharpened sticks.
  4. Defensive platforms: at the corners of the base. Height — level with the fence. Convenient for shooting enemies with a bow or crossbow.
⚠️ Important: don't leave trees right next to the fence. Enemies can jump onto a tree and climb down onto your territory. Chop everything within 3-4 meters of the fence.

Beautiful Roof and Second Floor — Architecture Secrets

Want a beautiful roof, not an ugly awning? Here are the rules:

  • Make the slope angle smooth: at the edges — quarter logs, next — half logs, then — 3/4 logs
  • Leave one foundation on each side without walls — the roof will start from the first floor and beautifully wrap around the second
  • For stairs to the second floor, press RMB to switch mode from roof to stairs
  • For the attic, better to hang a rope (zipline) than place stairs — saves space

Light and Electricity

A single light bulb is dim. An average house needs 20+ bulbs. How to wire lighting beautifully:

  1. Place solar panels on the roof
  2. Connect a golf cart battery to them (so you have light at night)
  3. Run wires from all panels to one central one
  4. From the central panel — one wire to any beam inside the house
  5. Wrap wires around neighboring beams

Wall torches don't burn out and are cheap to build. Place them on corners and beam junctions — at night, the house looks very atmospheric.

Building Pro Tips

  • A roof over a campfire is not required — just add sticks more often. In the house, build a fireplace — there's already a roof there.
  • Postpone base construction until you get the chainsaw — 2-3 times faster with it.
  • 4 water collectors = uninterrupted water — you simply can't drink it all between rains. Doesn't work in winter.
  • Drying racks inside the house — birds don't peck the meat, natives don't steal it.
  • Kelvin + storages — order "Maintain base," he'll fill all the holders himself.
  • Berry planter glitch: harvest → leave base for 1-3 minutes → return → berries are back. Works only for berries.
  • Build the log storage as LARGE right away. The small one is useless — holds too little.

🧮 Satiety Calculator

Choose up to three products — see how many times you'll fully restore hunger, thirst, and sleep.

Choose items to see the result

Water: Where to Get It and How Not to Die of Thirst

Water is life. In the game, water comes in two types: dirty (all water bodies except the ocean) and clean (soda, boiled, or rainwater).

Dirty water — 100% chance of poisoning. Don't drink from lakes and rivers without boiling. Poisoning is cured with meds, but it's better to just boil it.

How to boil water:

  1. Find a pot (in some tent camps, e.g., near the modern axe)
  2. Collect water from a water body — hold the pot in hand, hold E while looking at the water (can't collect from the ocean)
  3. Build a campfire (2 sticks)
  4. Place the pot on the fire — aim at the fire with the pot in hand, press E
  5. PRESS THE GEAR ICON — otherwise the water won't boil! The lid will start jumping from the steam
  6. Wait 1 minute 25 seconds. The lid fell off = water is ready. The lid is jumping = process is ongoing.
⚠️ Main beginner mistake: placing the pot on the fire and waiting. Without pressing the gear icon, the water does NOT boil. The pot just sits on the fire. The gear icon — light-colored, appears when you place the pot on the fire.

Water containers:

  • Pot — 4 sips (1 sip = +50% thirst)
  • Flask — 2 sips (printed on a 3D printer for 100 ml of resin)
  • Total on you: 6 sips or 3 full thirst restorations

Water collector: collects rainwater. Place 3-4 at your base — you won't be able to drink it all between rains. In winter, collectors fill with ice and are useless. Ice cannot be melted.

In winter: rivers don't freeze — collect water there. Soda (+50 water) — emergency source. A pot of water left at the base doesn't freeze.

🔗 Full Guide: Food & Water

Ready-to-Eat Food: What to Take and What to Toss

ItemFoodWaterSpecialVerdict
MRE+75Best ready-to-eat food in the gameAlways take
Chocolate Bar+30Compact, commonTake
Canned Food (Cat Food)+30+10Needs a can opener. Useless without itIf you have a can opener
Cereal+40-5Drains water! Only eat with water supplyCaution
Ramen (dry)+25-15Drains water! Better to cook (75 food, 100 water)Better to cook
Soda+50+20 sleep, +50 thirst. Saves you in winterAlways take
Bricks (Brain/Bacon/Steak)+3+3Rare, found in bunkers. WeakFor a Steam achievement
⚠️ Important: canned food can only be opened with a can opener. Without it, the can is trash. The can opener is found in some tent camps. Find one — and use it the whole game.

Berries, Mushrooms, Plants: What You Can Eat

How to tell safe from poisonous: look at the name color in your inventory. Green = safe. Yellow or red = poisonous.

Safe berries (5 types): blueberries, blackberries, cloudberries, guarana, devil's club berries. +3 food, +3 water each. Can be planted in planters.

Poisonous berries (2 types): snowberries, honeysuckle. Cause poisoning. Cured with meds.

Safe mushrooms (3 types): oyster mushroom, shiitake, yellow hedgehog. +5 food, +2 water. Often appear after rain.

Poisonous mushroom (1 type): fly amanita.

Plants (7 types): yarrow, chicory, fireweed, balsam root, aloe, horsetail, devil's club. All give +2 food, +2 water (except chicory — only +2 food). Used in crafting mixes.

🔥 Planter glitch: plant berries in a planter (3 per harvest). Harvest → leave base for 1-3 minutes → return → berries are back on the bushes. Infinite food without hunting. Works only for berries, mushrooms don't respawn.

Meat: How to Get, Cook, and Not Get Poisoned

Animals drop: moose — 5 pieces (most profitable), deer — 3, turtle — 2, rabbit/squirrel/raccoon/skunk — 1, fish — 1.

Meat type doesn't matter. A rabbit piece and a moose piece give the same satiety. You just get more pieces from a moose.

StateFoodWaterSpoil timeHow to obtain
Raw+10+558 minutesKill an animal
Cooked+50174 minutes (≈3 hours)32 sec on a fire
Dried+50-10348 minutes (≈6 hours)58 min on a drying rack
⚠️ Cooking on a fire: 32 seconds — meat is ready (dark brown). 64 seconds — burns to charcoal. Don't walk away from the fire while cooking!
✅ Drying rack is OP: meat on the rack NEVER spoils. Hangs for 100 days if you want. Take it off and put it back = cooking timer resets. Dried meat lasts 348 minutes in inventory. Hang all meat on the rack after hunting.

Hunting and Fishing: Complete Breakdown

The crossbow is the king of hunting. One bolt = kill for most animals. Bolts can be picked up from the carcass — infinite ammo. Silent — doesn't scare other animals. Much more effective than bows and spears.

Bow and spear: small animals die in one hit. Deer and moose — run away with the projectile in them. You lose arrows.

Pistol: overkill for hunting. Noisy, wastes ammo. Not recommended.

Fishing: no fishing rods. Hit fish with a spear in the water. Or place a fish trap — works passively (set it, leave, come back, collect). Or order Kelvin to "Get fish (need to be near water)" — he'll bring 1 fish (even if there are no fish in the water body).

Turtle eggs: a turtle comes out of the ocean onto the beach, lays eggs, and leaves. Collect the eggs before they hatch. +5 food, +5 water each. In the inventory, a turtle can hatch from an egg — cute.

Oysters: collect in shallow ocean waters. +10 food, +7 water. Eaten raw, no penalties.

🔗 Guide: How to Find the Crossbow

Craft Mixes (in Inventory, No Fire Needed)

Mix Ingredients Recovery
⚡ Energy Mix Balsam Root + Chicory 30% stamina
⚡ Energy Mix + Fireweed + Devil's Club + Chicory 60% stamina
💚 Health Mix Aloe + Yarrow 30% health
💚 Health Mix + Aloe + Fireweed + Horsetail 60% health

Winter: How Not to Die of Hunger and Cold

Surviving is harder in winter. Here's what changes:

  • ❄️ Lakes freeze — can't collect water
  • ❄️ Water collectors fill with ice
  • ❄️ Berries and plants don't bear fruit
  • ❄️ Snow can't be melted
  • ✅ Rivers don't freeze — collect water there
  • ✅ Animals remain — hunting is even easier (animals walk out onto lake ice)
  • ✅ Soda — emergency water source
  • ✅ A pot of water at the base doesn't freeze
  • ✅ Ice on lakes is completely solid — you can walk on it

Cannibalism: Can You Eat Enemies

Yes, you can. Raw limb: +10 food, +5 water, -5 HP. Cooked limb: +50 food, -5 HP. No hidden debuffs, Kelvin and Virginia don't react. But it's better to use animal meat — safer and without penalties.

🧮 Calculator: Weapon vs Enemy

Choose a weapon and an enemy — see how many hits or shots are needed to kill.

Choose a weapon and an enemy to see the result

The Golden Rule of Combat

Most of the time, it's better to run. You don't waste health, armor, ammo, or time. Regular cannibals only drop bones, which are not scarce in this game. The risk isn't justified.

When it's worth fighting:

  • You have armor and a good weapon
  • You're defending your base
  • You're farming creepy armor from mutants
  • You're in a cave with no way back

Melee Weapons: Comparison Table

WeaponDamage (base/upg.)SpeedBlockRangeStageLocation
Tactical Axe12.4 / —110/min60%LowStartEmergency Pack
Crafted Bow40-70 / —≈54/minNone≈80 mStartCraft: 2 sticks + rope + duct tape
Spear10.4 (~40 thrown)≈78/minNoneHighStartCraft: 2 sticks + duct tape + knife
Modern Axe32.7 / 49.5≈84/min80%MediumStartTent camp in the NW
Machete15.3 / 22.9≈126/min50%Very LowStartNorth beach, stuck in a boat
Fire Axe38.5 / 57.7≈66/min80%MediumMidDug-up bunker (shovel required)
Katana32.7 / 49≈120/minWeakHighLateBunker on east coast (VIP keycard)
🔗 Full Guide: Best Weapons 🔗 Guide: How to Find the Fire Axe 🔗 Guide: How to Find the Katana

Firearms & Ranged Weapons

WeaponDamage (natives/mutants)SpeedAmmoStage
Pistol70 / 12.2≈144/min9x18 (common)Start
Shotgun (Buckshot)180+ / 70Low (pump 1.5s)Buckshot (rare)Mid
Crossbow100 / 50Very Low (reload 4s)Bolts (very rare)Mid
Compound Bow30-52.5 (three arrow types)≈54/minArrows (craftable)Mid
Rifle100 / 35Very Low (bolt 3s)Rifle rounds (very rare)Late
🔗 Guide: How to Find the Shotgun 🔗 Guide: How to Find the Compound Bow 🔗 Guide: How to Find the Rifle

Enemies: Mutants (Complete Table)

EnemyHP:ThreatSpeedKnocks DownCreepy ArmorKey Tactic
Puffy1205/106/10NoNoHeadshot — goes down. In caves — axe
Blue Puffy2809/106/10Yes (almost all)2 pcsRanged combat only! Explosives
Fingers1806/107/10No1 pcHit legs → kneels for 6 sec
Twins2206/107/10No2 pcsCircle around, hit back and limbs
Baby102/103/10NoNoSpear or bow — 1 hit. Don't stand still
Caterpillar3007/107/10Yes2 pcsExplosives — 2 grenades
Blob3000/100/10NoNoNot an enemy, an obstacle. One grenade does it
Demon2006/109/10No1 pcCross — 3-4 displays at 1-2 m. Dies to the cross!
Virginia Mutant3208/109/10Yes (jump)2 pcsKatana — run around and slice
Armsy4007/107/10No2 pcsRun around, hit. Often misses
Legsy5009/108/10Yes (jump)2 pcsExplosives or stun gun + katana
Holey6008/104/10 (8/10 charge)Yes (all attacks)2 pcsShotgun from 2 meters. Don't get close!
🔗 Full Guide: All Enemies and Tactics

Enemies: Cannibals and Bosses

EnemyHPThreatSpeedFeatures
Muddy Cannibal1003/106/10Skittish. Runs when HP below 30%. Eats carrion
Regular Native100-2003-7/106/10Subtypes: spearman, deer, fireman, assassin
Tribe Chief1805/105/10Every attack knocks down. No melee combat
Titan (Fat)1704/107/10Breaks structures. Not afraid of the cross
Demon Boss110010/1010/10Melee combat — death. Explosives, shotgun
Jianyu Zhang (Final)150010/1010/10All attacks knock down. EVERYTHING powerful into battle

How to Escape Any Enemy

Most mutants are afraid of the cross. Show them the cross — they back away. Deals no damage, but gives you time to leave.

Cannibals are afraid of a relative's head/skull. Take a severed head or skull in hand — show it, they scatter in terror.

Puffies react to light and sound. Put away your flashlight, crouch — you'll walk by unnoticed.

Demons die from the cross. The only mutant the cross kills. 3-4 displays at a distance of 1-2 meters — and it ignites and dies.

🔗 Guide: How to Find the Rope Gun and Cross

🧮 Calculator: Armor vs Enemy

Choose an armor type and an enemy — see how many hits one piece of armor can withstand.

Choose armor and an enemy to see the result

All Armor Types: Comparison

Armor TypeDurabilityCraftingLocationFor Whom
Leaf100Cloth + 10 leavesCraft in inventoryStealth players. Reduces visibility
Hide140Cloth + 2 hidesCraft (deer, moose)Intermediate. Not recommended — complex craft
Bone1804 bones + 1 rope + 1 duct tapeCraft (bones from natives)Early-mid. Accessible, easy craft
Creepy200Not craftedOnly from mutantsGoal #1. Best protection for the cost
Tech300Tech cloth + wire + duct tape + circuit board + batteriesCraft (tech cloth — 3D printer, 250 ml resin)Most durable. Complex craft
AncientUnbreakableNot craftedOnce in a cave70% demon protection. Acts as a "key" in the story

Which Armor Do You Need? Choice by Playstyle

🎯 Stealth Style

Your goal is to avoid combat. Leaf armor reduces visibility. Wear it from start to finish. Don't engage in open fights, use the bow and crossbow at range, attack from behind.

Order: leaf armor (start) → keep wearing it to the end.

⚔️ Universal Style

Your goal is balanced survival. Start with bone (easy craft from bones), switch to creepy (from mutants) in the mid-game.

Order: bone (start) → creepy (mid) → tech (late, optional).

Where to Farm Creepy Armor

Creepy armor is the #1 goal in the mid-game. It drops from most mutants.

Best mutants to farm:

  • Fingers — 1 pc, the most accessible. In almost every cave. Hit the legs — kneels for 6 seconds
  • Twins — 2 pcs. Circle around, hit the back
  • Demon — 1 pc. 3-4 cross displays

Important: if a mutant has ≤150 HP left — explosives will tear it apart, and you CAN'T skin the armor. If you want the armor — don't use explosives on low HP.

🔗 Guide: How to Find the Cross (repels mutants)

How Armor Protection Works

Armor protects the whole body evenly — it doesn't matter where the enemy hits. One armor piece = one protection unit. When a piece breaks — it disappears.

10 pieces of creepy armor make you nearly invulnerable to most enemies. You can withstand a huge number of hits before you start losing health.

Ancient armor never breaks. But there's only one in the whole game, found in a specific story cave. Protects against demons by 70-80%. Against other enemies — regular protection.

✅ Tip: Keep a few pieces of creepy or bone armor in reserve, especially before a long or difficult expedition.

Ancient Armor

Found in "Cave D (Lake Cave)." Provides good protection, but its main value is demon protection. Ancient armor is the best option for getting through the final caves with demons.

🔗 Guide: How to Find the Rifle and Ancient Armor
Completion Progress
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0 of 46 items checked

📌 EARLY GAME

📌 MID GAME

🔗 Guide: Rope Gun & Cross 🔗 Guide: Rebreather & Stun Gun 🔗 Guide: How to Find the Shovel

📌 LATE GAME

🔗 Guide: How to Find the Pickaxe

📌 KEYCARDS

📌 BOSSES

📌 BASE BUILDING

🔗 Guide: Best Base Locations 🔗 Guide: How to Build the Best Base

📌 STORY

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