Best Weapons

Sons of the Forest weapons: what to take early, mid, and late game

Best Weapons in Sons of the Forest

A complete weapon guide for every stage of the game — from the first minutes after the crash to clearing the final bunkers. Every weapon comes with exact stats, damage tables for all enemies, combat tactics, and essential tips.

⚡ Jump to a Game Stage

Early Game Mid Game Late Game

🔍 Jump to a Weapon

⚔️ Early Game

Weapons you can get within the first few minutes after the crash. Crafted from basic materials or found in easily accessible spots with little to no resistance. Perfect for surviving on the surface and handling your first cannibal encounters.

🏹
🏹

Crafted Bow

Crafted in inventory: 2 sticks + rope + duct tape

Ranged Ammo needed

A fantastic choice for early survival — cheap, available right from the start, and lets you take down enemies without putting yourself at risk. There are three arrow types: stone arrows (hand-crafted, 40 damage), printed arrows (made at a 3D printer, 60 damage), and carbon fiber arrows (the most powerful at 70 damage, but extremely rare). On the surface, the bow destroys everything that moves. Nearly useless in caves — your flashlight gets put away when you draw the bowstring, making aimed shots impossible.

Speed
≈54/min
Damage
40 – 70
Block
None
Range ≈80 meters

🔧 Stats

Stone arrow 40 damage
Printed arrow 60 damage
Carbon fiber arrow 70 damage
Damage vs mutants (all arrows) 10 | 15 | 17.5
Solafite upgrade Not available
Chops trees No
Chops limbs No

⚡ Shots per Enemy

Listed for stone, printed, and carbon fiber arrows respectively

Cannibal (100–130 HP) 3 | 2 | 2
Tribe leader (180 HP) 5 | 3 | 3
Blind Mutant (130 HP) 13 | 9 | 8
Fingers (180 HP) 18 | 12 | 11
Twins (220 HP) 22 | 15 | 13
Demon (200 HP) 20 | 14 | 12
Legsy (500 HP) 50 | 34 | 29
Pale Blind Mutant (400–450 HP) 45 | 30 | 26
Caterpillar (300 HP) 30 | 20 | 18
Armsy (400 HP) 40 | 27 | 23

✅ Pros

  • Extremely cheap to craft — duct tape, two sticks, and rope
  • Lets you kill enemies from a completely safe distance
  • Three arrow types for different situations and game stages

❌ Cons

  • Flashlight gets put away in caves — shooting blind
  • Needs constant ammo that takes up inventory space
  • Zero block — you can only dodge

💡 Key Tip

The early arrow shortage is solved with the 3D printer in the entertainment bunker or the firefighter axe bunker. Print an extra 20 arrows — combined with stone arrows you'll have 40, which lasts a good while. Always carry flares for unexpected cave trips.

⚔️ Combat Tactics

Keep enemies at range and aim for weak spots — head, legs, lower back. Leg shots cripple the enemy for about 6 seconds (they drop to one knee). That's your window to pepper them with arrows or finish them with a melee weapon. Against multiple targets, shoot each one in the legs to keep them from swarming you. If an enemy charges — dodge sideways and keep firing. The bow dominates everything on the surface, but in caves, bring a melee weapon or a gun with a flashlight.

🪓
🪓

Modern Axe

Found on the surface — can be grabbed in the first 30–60 minutes with no combat

Melee Tool

The modern axe is both the best tool and best weapon for the early game. It has excellent block (80%) and high damage. It's a bit on the slow side, but that's offset by the "power swing — immediate block" tactic. In combat, it frequently chops off limbs, especially with power attacks. Upgrades with 6 solafite, boosting damage from 32.7 to 49.5 — a massive jump. Chops trees, making it essential for base building.

Speed
≈84/min
Damage
32.7
Block
80%
Range Medium

🔧 Stats

Normal hit 32.7 damage
Upgraded hit (6 solafite) 49.5 damage
Damage vs mutants (normal | upgraded) 32.7 | 49.5
Hits per minute ≈84
Solafite upgrade Yes (6 pieces)
Chops trees Yes
Chops limbs Yes (often)

⚡ Hits per Enemy

Normal hit | Upgraded (solafite) hit

Cannibal (100–130 HP) 4 | 3
Tribe leader (180 HP) 6 | 4
Blind Mutant (130 HP) 4 | 3
Fingers (180 HP) 6 | 4
Twins (220 HP) 7 | 5
Demon (200 HP) 7 | 5
Legsy (500 HP) 16 | 11
Pale Blind Mutant (400–450 HP) 14 | 10
Caterpillar (300 HP) 10 | 7
Armsy (400 HP) 13 | 9

✅ Pros

  • Excellent block (80%) — very forgiving for new players
  • High damage, especially after solafite upgrade
  • Frequently severs limbs mid-combat
  • Chops trees — a must-have for base building

❌ Cons

  • Below-average speed — can't spam swings mindlessly
  • Takes practice to learn enemy attack timings
  • Power attacks drain a lot of stamina

💡 Key Tip

Upgrade the axe with 6 solafite at the first opportunity — the damage jump is massive (32.7 to 49.5). It's one of the most efficient solafite upgrades in the game. Keep this as your primary weapon — it handles both mutants and cannibals with ease.

⚔️ Combat Tactics

Stick to the "power swing — block — repeat" rhythm. Land one solid power hit, immediately raise your block, and wait for the enemy to finish their attack chain. Then dodge and power swing again. Against groups, focus all damage on one target at a time. Unarmored cannibals often lose a limb after just 1–2 power swings — once that happens, they're out of the fight for good.

🔱
🔱

Spear

Crafted in inventory: 2 sticks + duct tape + knife

Melee Throwable

The spear is an amazing weapon for aggressive playstyles in the early stages. It has huge attack range — you can hit enemies without letting them get anywhere near you. Two attack modes: standard thrust and throwing. A thrown spear deals damage roughly equal to a stone arrow, and you can carry up to 5 spears at once. It doesn't sever limbs, but excels at hitting weak points — head, arms, legs. Cannot be upgraded with solafite.

Speed
≈78/min
Damage
10.4
Block
None
Range High

🔧 Stats

Normal hit 10.4 damage
Thrown (roughly equals stone arrow) ~40 damage
Damage vs mutants 10.4
Hits per minute ≈78
Solafite upgrade Not available
Max carried in inventory 5 spears
Chops trees No
Chops limbs No

⚡ Hits per Enemy

Normal hit (10.4 damage)

Cannibal (100–130 HP) 10 – 13
Tribe leader (180 HP) 18
Blind Mutant (130 HP) 13
Fingers (180 HP) 18
Twins (220 HP) 22
Demon (200 HP) 20
Legsy (500 HP) 49
Pale Blind Mutant (400–450 HP) 39 – 44
Caterpillar (300 HP) 29
Armsy (400 HP) 39

✅ Pros

  • Huge attack range — enemies can't reach you
  • Carry up to 5 spears at once
  • Throwing mode saves you when cornered
  • Easy to craft and easy to replace

❌ Cons

  • Can't sever limbs — health damage only
  • Cannot be upgraded with solafite
  • Heavy stamina drain during extended attacks
  • Standard thrusts struggle against multiple enemies

💡 Key Tip

You can pick up spears from dead spear-wielding cannibals — don't waste resources crafting extras. Spears thrown by enemies can also be looted from the ground after a fight. Always target the same limb — damage accumulates, and the enemy will eventually collapse or lose the ability to attack.

⚔️ Combat Tactics

Close in to spear range — you'll hit them, they can't hit you. Stab the legs or head repeatedly in the exact same spot. After a few accurate leg hits, the enemy drops to a knee. If you're cornered or outnumbered, switch to throwing. Aim for the head or legs, then quickly retrieve the spear and finish the downed enemy.

🔪
🔪

Machete

Found on the surface — can be grabbed with no combat, same as the modern axe

Melee High speed

The machete is a weapon for aggressive, high-speed players. It has the fastest attack speed of any melee weapon — roughly 126 hits per minute. Upgrades with 6 solafite: damage vs cannibals jumps from 15.3 to 22.9. The main downside is very short range. You have to get right in the enemy's face, which leaves you wide open. It can sever limbs, but does so rarely — far less often than axes. Cannot chop trees.

Speed
≈126/min
Damage
15.3
Block
50%
Range Very short

🔧 Stats

Normal hit 15.3 damage
Upgraded hit (6 solafite) 22.9 damage
Damage vs mutants (normal | upgraded) 15.1 | 22.9
Hits per minute ≈126
Solafite upgrade Yes (6 pieces)
Chops trees No
Chops limbs Rarely

⚡ Hits per Enemy

Normal hit | Upgraded (solafite) hit

Cannibal (100–130 HP) 7 – 9 | 5 – 6
Tribe leader (180 HP) 12 | 8
Blind Mutant (130 HP) 9 | 6
Fingers (180 HP) 12 | 8
Twins (220 HP) 15 | 10
Demon (200 HP) 14 | 9
Legsy (500 HP) 34 | 22
Pale Blind Mutant (400–450 HP) 27 – 30 | 18 – 20
Caterpillar (300 HP) 20 | 14
Armsy (400 HP) 27 | 18

✅ Pros

  • Fastest melee weapon in the game — 126 hits per minute
  • Power attack is very quick compared to axes
  • Can be found on the surface with no combat
  • Solafite upgrade gives nearly +50% damage

❌ Cons

  • Extremely short range — you'll eat hits to land yours
  • Rarely severs limbs in combat
  • Mediocre block (50%) — won't always save you
  • Can't chop trees — combat use only

💡 Key Tip

The machete is for experienced players who can read combat rhythm. The short range makes it punishing for beginners — enemies will frequently interrupt your attacks. If you're not confident in your skills, stick with the modern axe — it forgives mistakes with its block. The machete demands aggression and constant movement.

⚔️ Combat Tactics

Stay as mobile as possible — circle behind enemies, strike when they're not expecting it. Exploit the speed: land a quick flurry, then dodge out. Use power attacks when a cannibal is barely standing or when a mutant is stuck in a long recovery animation. Never trade hits face-to-face — with that short range, it's a death sentence.

🔫
🔫

Pistol

The most accessible firearm — 9x18 ammo is the most common on the island

Ranged Firearm

The pistol is a great backup weapon for the early game. It fires 9x18 rounds, the most plentiful ammo type on the island. Deals massive damage to cannibals (70 to the body), but struggles against mutants — only 12.2 body damage. 12-round magazine, full reload takes 2 seconds. If you're holding something in your left hand (like a flashlight), reload extends to 3 seconds. Upgrades with 6 solafite, but that only changes the color — damage stays the same. Can mount a laser sight, flashlight, and suppressor.

Speed
≈144/min
Damage
70
Block
None
Range 100+ meters

🔧 Stats

Damage vs cannibals (body) 70
Damage vs mutants (body) 12.2
Ammunition 9x18
Magazine capacity 12 rounds
Full reload 2 seconds
Reload (item in left hand) 3 seconds
Solafite upgrade Color only
Attachments Laser, flashlight, suppressor

⚡ Shots per Enemy

Body shots (70 damage vs cannibals, 12.2 vs mutants)

Cannibal (100–130 HP) 2
Tribe leader (180 HP) 3
Blind Mutant (130 HP) 2
Fingers (180 HP) 15
Twins (220 HP) 19
Demon (200 HP) 17
Legsy (500 HP) 41
Pale Blind Mutant (400–450 HP) 33 – 37
Caterpillar (300 HP) 25
Armsy (400 HP) 33

✅ Pros

  • Massive damage vs cannibals — 70 to the body, more to the head
  • The most common ammo type in the game (9x18)
  • 100+ meter range — enemies die the moment they appear
  • Accepts attachments: laser, flashlight, suppressor

❌ Cons

  • Very weak against mutants (12.2 body damage)
  • Ammo can't be crafted — scavenge only
  • Slower reload if you're holding something in your left hand
  • Solafite upgrade doesn't boost damage

💡 Key Tip

Use the pistol only when you really need it. The ammo is common, but it's not infinite. Always keep at least 10 spare rounds or 2 full magazines on you. Attach the weapon flashlight — combined with your main flashlight, caves become significantly brighter.

⚔️ Combat Tactics

Keep enemies at least 5 meters away. Always aim for the head — unarmored cannibals drop in one shot. Avoid using it against mutants unless absolutely necessary — low damage per round means you'll burn through precious ammo. The pistol shines as a last-resort weapon when you're cornered or surrounded by blind mutants. It's not meant to be your primary weapon due to ammo scarcity.

⚔️ Mid Game

Weapons that become available after you find the shovel and clear mid-tier bunkers. This is where the first powerful firearms and upgraded early-game gear come into play. Perfect for cave clearing and serious mutant fights.

🪓
🪓

Firefighter Axe

Available after getting the shovel — found in a buried bunker

Melee Tool

The firefighter axe is an upgraded version of the modern axe and one of the best melee weapons in the game. Slightly slower than the modern axe, but with noticeably higher damage. After a solafite upgrade, damage jumps from 38.5 to 57.7 — the biggest boost of any weapon in the game. Excels at chopping limbs, especially with power attacks. Recommended as your main weapon until you find the katana. Chops trees and limbs.

Speed
≈66/min
Damage
38.5
Block
80%
Range Medium

🔧 Stats

Normal hit 38.5 damage
Upgraded hit (6 solafite) 57.7 damage
Damage vs mutants (normal | upgraded) 38.5 | 57.7
Hits per minute ≈66
Solafite upgrade Yes (6 pieces)
Upgrade bonus +50% (biggest in the game)
Chops trees Yes
Chops limbs Yes (often)

⚡ Hits per Enemy

Normal hit | Upgraded (solafite) hit

Cannibal (100–130 HP) 3 – 4 | 2 – 3
Tribe leader (180 HP) 5 | 4
Blind Mutant (130 HP) 4 | 3
Fingers (180 HP) 5 | 4
Twins (220 HP) 6 | 4
Demon (200 HP) 6 | 4
Legsy (500 HP) 13 | 9
Pale Blind Mutant (400–450 HP) 11 – 12 | 7 – 8
Caterpillar (300 HP) 8 | 6
Armsy (400 HP) 11 | 7

✅ Pros

  • Massive damage — 57.7 after solafite upgrade
  • Excellent block (80%) — very forgiving
  • Frequently severs limbs with power attacks
  • Biggest solafite damage boost of any weapon in the game

❌ Cons

  • Low speed — only 66 hits per minute
  • Requires the shovel to reach — not an early-game find
  • Power attacks drain a lot of stamina
  • Demands a patient, methodical playstyle

💡 Key Tip

Upgrade the firefighter axe with 6 solafite at the first opportunity — the +50% damage boost is the most efficient use of solafite in the game. Use it as your primary weapon until you find the katana. Grab it as soon as you have the shovel.

⚔️ Combat Tactics

Same tactic as the modern axe, but even deadlier: one clean power swing — block — repeat. Wait for the enemy to finish their attack chain, dodge, then power swing again. Don't swing wildly — stamina runs out fast. Against solo mutants: swing, block, wait out their animation, swing again. Against groups, focus damage on one target at a time.

🏹
🏹

Crossbow

Found in a bunker after getting the shovel — a few bolts are there too

Ranged Silent

The crossbow is a powerful ranged weapon for the mid game. Deals 100 damage to cannibals and 50 to mutants — significantly more than any bow. Uses crossbow bolts, which are extremely rare and can't be crafted. You can only carry 20 bolts at a time. Full reload takes 4 seconds, or up to 5 seconds if you're holding something in your left hand (the flashlight gets put away). Fires silently. Cannot be upgraded. Requires precision and careful bolt retrieval after every fight.

Speed
Very slow
Damage
100 | 50
Block
None
Range High

🔧 Stats

Damage vs cannibals 100
Damage vs mutants 50
Ammunition Crossbow bolt
Max bolts carried 20
Reload 4 seconds
Reload (item in left hand) 5 seconds
Solafite upgrade Not available
Noise Silent
Bolts can be printed No

⚡ Shots per Enemy

One bolt (100 vs cannibals, 50 vs mutants)

Cannibal (100–130 HP) 1 – 2
Tribe leader (180 HP) 2
Blind Mutant (130 HP) 3
Fingers (180 HP) 4
Twins (220 HP) 5
Demon (200 HP) 4
Legsy (500 HP) 10
Pale Blind Mutant (400–450 HP) 8 – 9
Caterpillar (300 HP) 6
Armsy (400 HP) 8

✅ Pros

  • Very high damage — 100 vs cannibals, 50 vs mutants
  • Completely silent — won't alert enemies
  • Clean built-in sight for accurate aiming
  • Headshot multiplier exceeds 4x

❌ Cons

  • Extremely long reload — 4–5 seconds
  • Bolts are very rare, can't be crafted or printed
  • Flashlight gets put away during reload
  • Nearly useless against groups of enemies

💡 Key Tip

Always retrieve your bolts after every fight — they can disappear over time, and finding new ones is incredibly difficult. Max capacity is 20. Pair the crossbow with a solid melee weapon, like the firefighter axe.

⚔️ Combat Tactics

Only shoot when fully aimed at the head or legs. With the long reload, every shot has to count. Against crowds, switch to a melee weapon. Grab your bolts immediately after a kill — don't wait for the fight to end. The crossbow is a weapon for patient, precise players.

🔫
🔫

Shotgun

The most powerful firearm in the game — available after getting the shovel

Ranged Firearm

The shotgun is the absolute damage king of Sons of the Forest. Two ammo types: buckshot (sprays a cloud of pellets, dealing 180+ damage to cannibals and 70 to mutants) and slugs (work like a standard bullet, much lower damage). Buckshot is only effective at point-blank range — beyond 7 meters, the pellets spread too wide. Holds 8 shells, pump action takes 1.5 seconds (3 seconds with an item in your left hand). Full reload — 5 seconds. Can mount a laser sight and flashlight. Solafite upgrade only changes the color, not the damage.

Speed
Low
Damage
180+ | 70
Block
None
Distance 1–2 meters

🔧 Stats

Buckshot vs cannibals 180+
Buckshot vs mutants 70
Slugs Low damage (not recommended)
Primary ammo Buckshot
Capacity 8 shells
Pump action 1.5 seconds
Full reload 5 seconds
Solafite upgrade Color only
Attachments Laser, flashlight

⚡ Shots per Enemy

Point-blank buckshot (180+ vs cannibals, 70 vs mutants)

Cannibal (100–130 HP) 1
Tribe leader (180 HP) 1
Blind Mutant (130 HP) 2
Fingers (180 HP) 3
Twins (220 HP) 4
Demon (200 HP) 3
Legsy (500 HP) 8
Pale Blind Mutant (400–450 HP) 6 – 7
Caterpillar (300 HP) 5
Armsy (400 HP) 6

✅ Pros

  • Highest damage in the game — 180+ against cannibals
  • Knocks enemies back on impact
  • Often severs limbs in a single point-blank shot
  • Can give it to Virginia — she has unlimited ammo with it

❌ Cons

  • Buckshot only works at 1–2 meter range
  • Rare ammo — buckshot must be conserved
  • Slow pump action and reload
  • Slugs are practically useless

💡 Key Tip

Only use buckshot — slugs deal pitiful damage. Take the shotgun into the most dangerous caves. Don't waste buckshot on regular cannibals. Once Virginia stops being afraid of you, hand her the shotgun — she fires it with unlimited ammo and is surprisingly effective.

⚔️ Combat Tactics

Close in to 1–2 meters and only fire when all the pellets will connect. Right after shooting, step back during the pump action (1.5 seconds), then close in again and fire. Don't stand still — the enemy shouldn't be able to land a hit. One point-blank shot often tears a limb off a cannibal and sends them flying several meters back.

🏹
🏹

Compound Bow

Available after getting the shovel — found in a buried bunker

Ranged Ammo needed

The compound bow is an upgraded version of the crafted bow with increased damage and accuracy. Uses the same three arrow types: stone (30 damage), printed (45 damage), and carbon fiber (52.5 damage). Mutant damage: 15, 22.5, and 26.2 respectively. To deal maximum damage, you must fully draw the bowstring. Useless in caves — the flashlight gets put away while aiming, same as the crafted bow. Cannot be upgraded with solafite. Has a built-in sight for aiming.

Speed
≈54/min
Damage
30 – 52.5
Block
None
Range High

🔧 Stats

Stone arrow 30 damage
Printed arrow 45 damage
Carbon fiber arrow 52.5 damage
Damage vs mutants (all arrows) 15 | 22.5 | 26.2
Solafite upgrade Not available
Special Requires full draw
Chops trees No
Chops limbs No

⚡ Shots per Enemy

Stone | Printed | Carbon fiber arrow

Cannibal (100–130 HP) 4 | 3 | 2
Tribe leader (180 HP) 6 | 4 | 4
Blind Mutant (130 HP) 9 | 6 | 5
Fingers (180 HP) 12 | 8 | 7
Twins (220 HP) 15 | 10 | 9
Demon (200 HP) 14 | 9 | 8
Legsy (500 HP) 34 | 23 | 20
Pale Blind Mutant (400–450 HP) 27 – 30 | 18 – 20 | 16 – 18
Caterpillar (300 HP) 20 | 14 | 12
Armsy (400 HP) 27 | 18 | 16

✅ Pros

  • Noticeably more damage than the crafted bow
  • Built-in sight makes aiming easier
  • Same three arrow types as the crafted bow
  • Great for surface exploration and cannibal fights

❌ Cons

  • Useless in caves — flashlight gets put away
  • Must fully draw the bowstring for max damage
  • Cannot be upgraded with solafite
  • Only available after finding the shovel

💡 Key Tip

Always draw the bowstring all the way back — otherwise your damage drops significantly. This weapon shreds everything on the surface, but for dark mutant-filled caves, bring a shotgun or a solid melee weapon instead.

⚔️ Combat Tactics

Same approach as the crafted bow: keep your distance (5+ meters), aim for the legs (cripples for ~6 seconds), then finish with headshots using your best arrows. Against groups, hit each one in the legs to control the crowd. Stick to the surface with this one — for caves, bring something heavier.

⚔️ Late Game

Elite weapons available closer to the endgame. Found in the most dangerous bunkers and require full gear. The katana is the king of melee combat, and the rifle is the only weapon with an optical scope. With this arsenal, you can clear any cave and tackle the final missions.

⚔️
⚔️

Katana

The best melee weapon in the game — found in a tough bunker near the endgame

Melee Lightning fast

The katana is an elegant, powerful, and lightning-fast weapon that outclasses every other melee option across the board. High damage (32.7, 49 after upgrade), blistering speed (120 hits per minute), and long reach make it the ideal choice. Weak block, but speed and range make up for it — enemies simply don't have time to swing back. One of the highest limb-severing chances in the game: against cannibals, limbs fly off after just 2–3 hits to the same spot. Upgrades with 6 solafite — strongly recommended to do this immediately after acquiring it.

Speed
≈120/min
Damage
32.7
Block
Weak
Range High

🔧 Stats

Normal hit 32.7 damage
Upgraded hit (6 solafite) 49 damage
Damage vs mutants (normal | upgraded) 32.7 | 49
Hits per minute ≈120
Solafite upgrade Yes (6 pieces)
Limb sever chance Very high
Chops trees No
Chops limbs Yes (very often)

⚡ Hits per Enemy

Normal hit | Upgraded (solafite) hit

Cannibal (100–130 HP) 3 – 4 | 2 – 3
Tribe leader (180 HP) 6 | 4
Blind Mutant (130 HP) 4 | 3
Fingers (180 HP) 6 | 4
Twins (220 HP) 7 | 5
Demon (200 HP) 7 | 5
Legsy (500 HP) 16 | 11
Pale Blind Mutant (400–450 HP) 13 – 14 | 9 – 10
Caterpillar (300 HP) 10 | 7
Armsy (400 HP) 13 | 9

✅ Pros

  • Best overall stats of any weapon in the game
  • Blazing speed — 120 hits per minute
  • Long reach — outranges most enemies
  • Insane limb sever rate — 2–3 hits to the same spot

❌ Cons

  • Very weak block — don't try to parry
  • Only available close to the endgame
  • Found in a tough bunker with dangerous enemies
  • Heavy stamina drain during long attack chains

💡 Key Tip

Upgrade the katana with 6 solafite the moment you get it — damage jumps from 32.7 to 49, making it several times deadlier. Watch your stamina on higher difficulties — it drains fast during long attack flurries. Don't trade hits face-to-face — use your speed and mobility, circle behind enemies.

⚔️ Combat Tactics

Wait for the enemy to wind up an attack. Dodge it and immediately counter — unleash a long, rapid flurry before they recover. Hit the same spot repeatedly (head, leg, arm) — after 2–3 hits the limb comes off. Against large mutants that can't be stunned, be cautious: they can still swing back even mid-combo. Circle around, keep dodging, never stand still. This is a weapon for an aggressive, high-mobility playstyle — stay on the move and don't give enemies room to breathe.

🔭
🔭

Rifle

The only weapon with an optical scope — available in the late game

Ranged Optical scope

The rifle is a bolt-action long-range weapon with the game's only optical scope and red dot sight. Deals 100 damage to cannibals and 35 to mutants — less than the crossbow. Uses extremely rare rifle rounds that are nearly impossible to find in decent quantities. 5-round magazine. Bolt cycling after each shot — 3 seconds, full reload — 5 seconds. Headshot multiplier is 2.8x. No attachments can be mounted. Upgrades with 6 solafite, but damage doesn't increase — only the color changes. Flashlight gets put away while aiming, same as the bows — awkward in caves.

Speed
Very slow
Damage
100 | 35
Block
None
Range 100+ meters

🔧 Stats

Damage vs cannibals (body) 100
Damage vs mutants (body) 35
Ammunition Rifle round
Magazine capacity 5 rounds
Bolt cycling 3 seconds
Full reload 5 seconds
Sight Optical with red dot
Solafite upgrade Color only
Attachments None available

⚡ Shots per Enemy

Body shot (100 vs cannibals, 35 vs mutants)

Cannibal (100–130 HP) 1 – 2
Tribe leader (180 HP) 2
Blind Mutant (130 HP) 2
Fingers (180 HP) 6
Twins (220 HP) 7
Demon (200 HP) 6
Legsy (500 HP) 15
Pale Blind Mutant (400–450 HP) 12 – 13
Caterpillar (300 HP) 9
Armsy (400 HP) 12

✅ Pros

  • The only optical scope in the game
  • High damage vs cannibals — 100 to the body
  • Huge range — 100+ meters
  • 2.8x headshot multiplier

❌ Cons

  • Extremely rare ammo — very hard to stockpile
  • Slow bolt cycling — 3 seconds
  • Flashlight gets put away while aiming
  • Weak against mutants — only 35 body damage

💡 Key Tip

Conserve ammo — use only in extreme situations. Rifle rounds are the rarest ammo type in the game. Check cave corners and suspicious spots — sometimes rounds are just lying on the ground, not in crates. Avoid using it against mutants altogether — you'll burn through precious ammo for little damage. Use the katana or shotgun for mutants instead.

⚔️ Combat Tactics

Stay at least 5 meters away and place your shots precisely — aim for the legs, lower back, or head. Most cannibals drop from a single headshot. The rifle is useless against crowds — the bolt action is far too slow. This is a weapon for single, precise long-range shots, not active combat. Always carry a melee weapon as backup.