Division Stats and Combat

Section · Division Stats & Combat

Division Stats and Combat in Hearts of Iron IV

A plain-English look at division designer stats: what actually decides a land fight in HoI4, and what you can tweak later. This page is the section map; the deep dives live in the individual articles.

Section overview

Open the division designer in HoI4 and you get a wall of numbers. Those are your division stats. People also call them parameters or template stats — same thing: the values the game uses to resolve land combat.

What’s in here

  • How a province fight works in Hearts of Iron IV
  • Short cards on the main template stats
  • A couple of practical ways to raise each important one

What’s not

  • Full equipment tables and research trees
  • Patch-by-patch “meta” templates
  • A full deep dive on one stat — that’s what the articles are for

Where a new player should start

  1. How Combat Works — without this, designer numbers feel random.
  2. Then Attack and Defense & Armor — how you hit and how you stay in the fight.
  3. Then Survivability and Speed & Supply — why a template breaks or never arrives.

From experience: learn combat first, then tune stats to a role. Line infantry wants one package; a tank spearhead wants another. A “pretty” designer template with no job almost always lies to you.