How to design an aircraft?

Article · How to Create an Aircraft

How to Create an Aircraft in Hearts of Iron IV

Four steps: research the tech, earn air experience, build the template in the aircraft designer, and put it into production. Then give the wing a mission — and up into the sky.

Step 1: research and air experience

What do you need to create an aircraft? Engines of different tiers in the aircraft designer

You need two research branches. First — airframes: they unlock the machine template itself in the designer. Second — modules: engines, weapons, survivability, range.

Simple logic: no airframe means an empty designer; an airframe with no engine means a plane that never flies. Airframes unlock by year: 1936, 1940, 1944.

Aircraft designer window: selected airframe, engine, weapons and module slots
Aircraft designer: combat modules on top, engine and defence, range and the rest at the bottom.

How do you earn air experience? Air experience icon

You can earn air experience in HoI4 by training your planes, fighting air battles, sending an attaché, or simply assigning a Chief of the Air Force. Usually the chief alone is enough, and the points for the template pile up fast.

How do you research an aircraft?

Airframes first, engines in parallel. Research machine guns, cannons and bombs for the job: fighters need one thing, bombers another. Try to time it so the engine and the airframe finish together — just start them at the same time.

The usual pick is the 1940 airframe and engines, heavy machine guns, heavy bombs and range improvements. Next up: building the aircraft template.

You need at least two branches: airframes (the machine template) and modules (engines, weapons, survivability, range).

You also need air experience. Easiest is assigning a Chief of the Air Force.

Research airframes first, engines in parallel. Other modules (bombs, MGs, cannons and the rest) — pick for the job.

Step 2: building the aircraft template

How do you create an aircraft template? Large aircraft cannon icon in the designer

Open production, click the aircraft tab top-left, pick an empty airframe on the right, and build the template from modules. Only two modules are mandatory: engine and main weapon. Build the rest for the job.

Every module gives something and takes something, usually range or defence. So more modules doesn't mean better: an empty slot is sometimes more useful than a module that doesn't fit the job. Fighters don't need bombs in HoI4, and close air support doesn't need MGs.

Which airframe should you build on?

The workhorse for most of the war is the 1940 airframe. It covers combat over your own country and raids on the neighbour. Late game, switch to the 1944 airframe. The 1940 airframe is what top players recommend almost every time.

Skip 1936 airframes and earlier — weaker across the board, only good for plugging a gap until something better arrives. Don't build your war aviation on them. Next: where and how to produce the aircraft.

Only the engine and the main weapon are mandatory in the designer. The rest — for the job.

Every module gives and takes. Skip the extras. Close air support needs no MGs, fighters need no bombs.

Base pick — the 1940 airframe, late game the 1944 one. 1936 and earlier are terrible, don't take them.

Step 3: producing the aircraft

How do you put an aircraft into production? Military factory icon

There is no dedicated aircraft factory in HoI4. Aircraft are built by military factories — the same ones that make tanks and artillery. Open production, hit the aircraft tab top-left, pick your design on the right, and it joins a production line.

Cap per line — 150 military factories. How many go to aviation is yours to judge by the front: if the land war is collapsing, save the land war first.

Production window: aircraft assembly line with assigned military factories
Put your own design into production in military factories. There is no aircraft factory in the game.

Which resources do you need?

The 1940 airframe with no modules costs Aluminium icon3 aluminium and Rubber icon1 rubber. The engine adds fuel consumption on top. Aluminium usually runs dry before factories do, so plan supply early. Extra modules can demand more resources too — self-sealing fuel tanks need 1 extra rubber, for example. All that's left is basing the air force — here's how.

No dedicated aircraft plant in HoI4 — military factories only. Max 150 military factories on one production line.

The 1940 airframe costs Aluminium icon3 aluminium and Rubber icon1 rubber with no modules. Some modules, like self-sealing fuel tanks, demand extra resources.

Step 4: basing and using the aircraft

How do you base aircraft on an air base? Air base icon

Press F3 and click an available air base, then pick your aircraft in the list and confirm deployment. After a few days the planes deploy and are ready to use.

Next, the important part: press F3 again and select your aircraft. Right-click an air region, then pick a mission top-left. That's how you start using air power.

Air map with regions: aircraft spread across regions and pointed at missions
Air map: spread wings across regions and point them at missions.

How do you fight with aircraft?

Once deployed, give the wing a region with a mission. Hand it «Air Superiority», say, and if there's a war on, the planes will start flying it, trying to win the sky.

HoI4 has plenty of missions — pick the one for your job.

Deploy the aircraft you need by clicking the right air base.

Once deployed, train them first — then they're ready to fight.

Select the planes, assign an air region with a Right-click, and pick a mission top-left.

What to remember

1. Research and experience: research the airframe first, the engine in parallel. Earn experience from the Chief of the Air Force and training, spend it on templates and doctrines.

2. Airframe: usually 1940, late game 1944. 1936 and earlier are terrible — don't take them.

3. Production: put it in a line and wait, minding the resource bill.

4. Basing: deploy through an air base, and train the wing on a training mission first.

5. Bottom line: a good aircraft is the right airframe, engine and job-built modules.

Research airframes and modules, then earn air experience, build the template and put it in production, then deploy the finished planes, train them on a training mission, and send them into battle.